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DMU AIDeathmatch

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

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Leo T_C_K
OldUnreal Member
Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

DMU AIDeathmatch

Post by Leo T_C_K »

AIDeathmatch
AIDeathmatch is one of of the later-and original maps made by Jason Watkins. Originally he had different drafts for E2L4 but those got cut (and repurposed for episode 1 in our rework anyways as part of the e1l7 and e1l6 levels). He was a friend of Nathan and they worked closely on the project, but Jason only really finishing E2L4(this map in particular) and making some "finished" E2L8 parts that still felt barebones before that.
It includes a wep version with stunner restored. Images below.
AIDM3.png
AIDM1.png
AIDM2.png
The Superhealth/megahealth forcefield thing is a "secret", you can disable it. That's actually something new added to the map by JackHonda.

This is one of the maps that need to be played to be experienced and see the effects.
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