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MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Unreal Unreal and more Unreal
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makemeunreal
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MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by makemeunreal »

Had some fun modding—here are two new Krall variants I stitched together. Enjoy!

Krall Cyclops
Image
The menacing Cyclops not only deals a devastating amount of melee damage but also hurls relentless boulders in your direction. Their vision is superior to that of standard variants, and they sport thick, almost bulletproof skin.
In-game summon code: MMU2025Kralls.MMUKrallCyclops

Werekrall
Image
Don’t be fooled by these lazy, shaggy pugs of a Krall — once awakened, the Werekrall becomes a relentless predator that will hunt you to the ends of the battlefield.
In-game summon code:MMU2025Kralls.MMUWereKrall

Download: https://www.dropbox.com/scl/fi/no8edmk9 ... mquq6&dl=1
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Leo T_C_K
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by Leo T_C_K »

what's the story behind...the werekrall? what does that even supposed to mean? lol

I mean...is it a werewolf krall, or is it a human that becomes werekrall, ......
people have the wrong idea about what werewolf means and then you also get gems like sonic unleashed "werehog"...which would mean he becomes a hog, a pig...instead of hedgehog but its not that either, its ...

also wtf

less readme.txt
"readme.txt" may be a binary file. See it anyway?

seriously? did you save it in some obscure format? what did you save it as? microsoft word or what? come on...this is the FIRST TIME i get unreadable readme
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Leo T_C_K
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by Leo T_C_K »

Code: Select all

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^@^M^@
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TigerTheGreat
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by TigerTheGreat »

It opens normally to me.
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Leo T_C_K
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by Leo T_C_K »

Its not UTF-8 and I see why he saved it in that format, because of the u-logo at the end.


Code: Select all

Title			: MMUKrall Cyclops_and_Werekrall
Version			: 1.0
Previous Versions	: -
Release Date		: 9th May, 2025
Filename		: MMUKrall Cyclops_and_Werekrall.zip
Author			: ISV-makemeunreal 
Web Page		: 
Description		: Had some fun modding—here are two new Krall variants I stitched together. Enjoy!
Contact			: makemeunreal@gmail.hu
================================================================
--- Play Information ---
Game - Version		: Unreal
Level Name		: -
Single Player		: Yes 
Cooperative		: Yes
Deathmatch      	: No
Difficulty Settings	: Yes
New Sounds		: No
New Graphics		: Yes
New Meshes		: No
Known bugs              : -
	
--- Construction ---
Editor(s) used		: 
Base			: 
Construction Time	: -

--- Additional Credits ---

Installation
------------
.u 	files go to the System folder of your Unreal/Unreal install.
.utx 	files go to the Textures folder of your Unreal/Unreal install.
.usm 	files go to the Meshes folder of your Unreal/Unreal install.
.uax 	files go to the Sounds folder of your Unreal/Unreal install.
.umx 	files go to the Music folder of your Unreal/Unreal install.
The Shots fodler contains previews of the level and/or addon and should not be copied over to your Unreal/Unreal Tournament install.
This level and/or addon is copyrighted by Molnár "ISV-makemeunreal" Balázs, although Epic Games holds the ultimate rights anyway at the end.
Authors may not use this level as a base to build additional levels.
Feedback is always appreciated! 

⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⡶⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀
⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⣀⣴⣾⡟⠁⠀⠀
⠀⠀⠀⠀⣰⣿⣿⣿⣿⣿⣦⡄⠀⠀⠈⠳⣶⣾⣿⣿⡏⠀⠀⠀⠀
⠀⠀⢀⣾⣿⡿⠿⣿⣿⣿⣿⡇⠀⠀⠀⠀⣿⣿⣿⣿⡇⠀⠀⠀⠀
⠀⢠⣿⡿⠋⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀⣿⣿⣿⣿⡇⠀⠀⠀⠀
⠀⣿⠟⠀⠀⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀⣿⣿⣿⣿⡇⠀⠀⠀⠀
⢰⠋⠀⠀⠀⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀⣿⣿⣿⣿⡇⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀⣿⣿⣿⣿⡇⠀⢀⣠⠔
⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⣷⣤⣤⣴⣾⣿⣿⣿⣿⣿⣿⡿⠋⠀
⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿⣿⣿⣿⣿⣿⡟⠻⣿⣿⣿⡿⠟⠁⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠿⣿⣿⣿⠋⠀⠀⠈⠻⠋⠀⠀⠀⠀⠀

Anyway readmes should always be readable with the plainest tool possible...because when you archive stuff on servers etc...
look at the data on unix or linux even you just need a quick way to view it and not having to load robust office tools and what not.
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[kx]de_zeurkous
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RE: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by [kx]de_zeurkous »

less(1) is pretty robust, thank you. Where you wrote `robust' MTYM you
mean "retarded". In the real world, most terminals are set up to be at
least marginally compatible w/ ASCII. @mmu: next time, make sure you
set that dinky little program of yours to output fancy text in UTF-8
instead of UTF-16 (which, misleadingly, is not a variable-length code
(unlike UTF-8), and will thus confuse the hell out of anything remotely
sane).
--
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makemeunreal
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by makemeunreal »

Well this is a readme file I've been using since ever.
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[kx]de_zeurkous
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RE: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by [kx]de_zeurkous »

Ah, you started on windoze.

(mess-dos oldfag here, later recanted & went the UNIX way.)

...Need help converting your README to UTF-8?
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Gamesharder
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by Gamesharder »

Works just fine to me as well, so...
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[kx]de_zeurkous
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RE: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by [kx]de_zeurkous »

...you're in the same little corner of obliviousness that mmu is?

That old "works on my Etch-A-Skech(tm)" excuse may be acceptable in
kindergarten[0], but it sure ain't acceptable in the grown-up world of
the interwebz. Have a nice day.

[0] strategy (yes, *that* strategy) used to spell this as
"kindergarden". He's from Austria. Go figure.
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makemeunreal
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by makemeunreal »

thx thumbsup
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Leo T_C_K
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by Leo T_C_K »

Why don't we go back discussing the skins though? I do think they are interesting, although a little bit crazy.

Anyways, what would be the backstory for werekrall like I asked?
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makemeunreal
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by makemeunreal »

I let you come up with one! Just let us all know what your idea is.
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RE: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by [kx]de_zeurkous »

Presto, UTF-8 version, courtesy of iconv(1).

(had to compress it 'cause of a bug in the forum software)
You do not have the required permissions to view the files attached to this post.
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TigerTheGreat
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by TigerTheGreat »

Given the meaning of the "were-" creature naming, it would indicate another species that can transform into a creature similar to a krall. Just as werewolves are humans that transform into wolf-like creatures, weretigers - into tiger like creatures, and so on... I'd assume a werekrall would be a product of Skaarj genetic engineering, leading to weaker creatures normally useless in combat even as cannon fodder, being able to transform into combat-ready "krall".
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RE: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by [kx]de_zeurkous »

Me'd offer a slightly diff interpretation, since in Germanic, one of the
meanings of "were" is "again" (other meanings include
{"against","counter-"} (hence Hochdeutsch "Wehrmacht") and "weather" (a
varying cycle)).

So, a "were$CREATURE" is a $CREATURE that "again is" (returns to being)
a $CREATURE after an unspecified time in another shape or form (most
commonly a human, since the concept was invented by, well, humans...).

The above implies that a "werekrall" would be a Krall that tends to
take on a different shape for a time, before returning to being a Krall.

Puts new perspective on Sonic the Werehog, eh? Snort-snort, foragin' for
'shrooms, curly {tail,dick}...
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Re: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by Leo T_C_K »

Where did my post disappear into? I am absolutely sure I made one before zeurkous one.

I said in fact that it was a pretty logical post and then I don't know anymore what it said after. I am 100 percent sure I was posting that and it even appeared as such, but maybe something went wrong with the connection? Or did I shift into another world/universe/whatever?
It was yesterday still in fact.

I seriously can't believe this...

edit: hold on..I just recalled. I said I wished mmu explained it upfront instead of leaving it up to us. That's all.

@Delacroix: did you happen to see my post maybe? Or not even you?
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RE: MMUKrall Cyclops_and_Werekrall (New Krall Variants)

Post by [kx]de_zeurkous »

He did {,attempt to }post it using a fat-ass WIMPy browser. Not the
most reliable tool, me's afraid. Could've swallowed it.
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