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Lord Voldemort's Shock Rifle

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TigerTheGreat
OldUnreal Member
Posts: 688
Joined: Sun May 21, 2006 2:16 pm

Lord Voldemort's Shock Rifle

Post by TigerTheGreat »

Image

- Have you ever thought what it would look like, if Lord Voldemort ever took part in the Grand Tournament?
- Have you ever, while playing Monster Hunt or Coop, encountered an enemy so tough even the beautiful, red, enhanced Shock Rifle wasn't enough to kill quickly?
- Have you ever, listening to Vergil NEEDING MORE POWER, thought: "Yeah, I feel this guy"?
- Have you ever, ever, ever wanted to feel like Sheev Palpatine, wielding POWER?! UNLIMITED POWER?!

Now... now you can.

DOWNLOAD

Summon VolShockRifle.VolShockRifle and dispense the forbidden power of the killing curse to anything you like.
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Leo T_C_K
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Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

Re: Lord Voldemort's Shock Rifle

Post by Leo T_C_K »

I wish I could run this, I can only look at the code. But it seems to have some new graphics in it, what is the change then?

I also thought it might do some killing tricks like the admin stuff from marinewolf that kills-gibs/kicks pawn no matter what (based on dots' and co. old stuff and ideas but improved with it triggering events always), but its just tons more of hitdamage here instead right? So it might still not kill some special pawns like cyberus etc, right?

EDIT:
The trick/hack to kill any pawn no matter what btw is to call its "Kill" routine...the associated function.

So it means in this case the Died function has to be explicitly called like with marinemag alt before the destroy function is called
there is a call for
Pawn(Other).Died(Pawn(Owner),'',HitLocation);

I had to look it up because I forgot myself. But yea you can do all kinds of tricks like that on top of everything else, just in case it doesn't work killing the fucker the normal way.
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TigerTheGreat
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Joined: Sun May 21, 2006 2:16 pm

Re: Lord Voldemort's Shock Rifle

Post by TigerTheGreat »

Leo T_C_K wrote: Sun Nov 24, 2024 11:54 amBut it seems to have some new graphics in it, what is the change then?
You know, you could enable images for instance and your answer would be there.
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Leo T_C_K
OldUnreal Member
Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

Re: Lord Voldemort's Shock Rifle

Post by Leo T_C_K »

Its a picture of Voldermort holding a super shockrifle..
but I can't tell what is exactly different from the original one this way...
it might be overall darker but its hard to say

edit: I did see the picture (in the first place) btw...but still it doesn't show me how it looks ingame with the effects. There are new effects too right? That's what it seems when I look at it...
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Leo T_C_K
OldUnreal Member
Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

Re: Lord Voldemort's Shock Rifle

Post by Leo T_C_K »

Two days ago in a store I heard someone just randomly say "harry potter" and now this guy when he's snoring and sleeping he shouted "harry potter" from his dream...while I was posting in this thread.

What the fuck did you do? This must be your fault...lol
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TigerTheGreat
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Posts: 688
Joined: Sun May 21, 2006 2:16 pm

Re: Lord Voldemort's Shock Rifle

Post by TigerTheGreat »

Are you colorblind? It's green instead of red.
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Leo T_C_K
OldUnreal Member
Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

Re: Lord Voldemort's Shock Rifle

Post by Leo T_C_K »

Victor Delacroix wrote: Sun Nov 24, 2024 5:45 pm Are you colorblind? It's green instead of red.
Actually yes I am. I tend to distinguish based on darkness/hue usually and if the two are alike it confuses me, otherwise I'm dichromatic. Instead of RGB vision.

Whether my vision is GB or RB is up to anyone's guess though...

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