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Unrealed 2.2 opens wrong map when I import my textures

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Leupsanm
Posts: 3
Joined: Wed Jun 26, 2024 12:42 pm

Unrealed 2.2 opens wrong map when I import my textures

Post by Leupsanm »

Very new user, here.

When I create a simple empty room with just light and player start actors using original textures it works well, but when I import textures and use them in this map it opens a empty cell with mirror and steel bars map (I beliee it's the map in autoplay.unr). Days ago importing was working very well. Don't even understand what's happening.

Someone can help me in this?
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Leo T_C_K
OldUnreal Member
Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

Re: Unrealed 2.2 opens wrong map when I import my textures

Post by Leo T_C_K »

I have no clue how this can happen. But this is the map from Entry.unr....
the original version. I dunno why this is showing for you. That map pops up when you play online games normally (there is a new entry map though in 227), but it used to be the default, the one you're seeing.

I suppose .....
you could...well nevermind why am I trying to help somebody when my life is collapsing under me? Its not my job to do this...people should be more active on forums instead of hanging on discord all the time.
Leupsanm
Posts: 3
Joined: Wed Jun 26, 2024 12:42 pm

Re: Unrealed 2.2 opens wrong map when I import my textures

Post by Leupsanm »

Leo T_C_K wrote: Wed Jun 26, 2024 3:27 pm I have no clue how this can happen. But this is the map from Entry.unr....
the original version. I dunno why this is showing for you. That map pops up when you play online games normally (there is a new entry map though in 227), but it used to be the default, the one you're seeing.

I suppose .....
you could...well nevermind why am I trying to help somebody when my life is collapsing under me? Its not my job to do this...people should be more active on forums instead of hanging on discord all the time.
Thanks, Leo.

Maybe this could be because of that "UCC something" in System64? I clicked It by distraction, but don't remember If It was before or after this problem occurred. It opened an empty windows that immediately disappeared. I believe this could have changed something in register ... It's a guess ...

I'm sorry to know that. I'm passing by a very bad moment in my life, also. I'm trying to learn the engine as something to motivante me to go on.

Thanks to reposting me in a bad moment.
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Leo T_C_K
OldUnreal Member
Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

Re: Unrealed 2.2 opens wrong map when I import my textures

Post by Leo T_C_K »

Leupsanm wrote: Wed Jun 26, 2024 9:28 pm
Leo T_C_K wrote: Wed Jun 26, 2024 3:27 pm I have no clue how this can happen. But this is the map from Entry.unr....
the original version. I dunno why this is showing for you. That map pops up when you play online games normally (there is a new entry map though in 227), but it used to be the default, the one you're seeing.

I suppose .....
you could...well nevermind why am I trying to help somebody when my life is collapsing under me? Its not my job to do this...people should be more active on forums instead of hanging on discord all the time.
Thanks, Leo.

Maybe this could be because of that "UCC something" in System64? I clicked It by distraction, but don't remember If It was before or after this problem occurred. It opened an empty windows that immediately disappeared. I believe this could have changed something in register ... It's a guess ...

I'm sorry to know that. I'm passing by a very bad moment in my life, also. I'm trying to learn the engine as something to motivante me to go on.

Thanks to reposting me in a bad moment.
UCC doesn't do anything with the registry. It has multitude of functions though but this just doesn't make sense to me.
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Hellkeeper
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Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: Unrealed 2.2 opens wrong map when I import my textures

Post by Hellkeeper »

You seem to be redirected to Entry.unr when playtesting your map. That's a small map that's always loaded by Unreal in order to dump the player in case the game encounters an issue (brutal disconnection from a server, map corrupted, etc.) This is not the autoplay.unr map. Autoplay.unr is the map the editor saves when clicking "test the map" in UnrealEd. You never test the map you have in the editor itself, but the editor saves a second copy of your working map in autoplay.unr and launches that, overwriting the previous autoplay.unr each time you playtest your map.
UCC is an utility used to process scripts and make batch operations on Unreal files, it has no bearing on the editor by itself. When you clicked it, it launched the utility in command prompt but gave it no command, so it shut down immediately, that's normal. Usually, you would open a command prompt and then direct it to UCC with a few commandes to compile code. Don't worry, launching it didn't change anything.

As for why your map doesn't lod (this is why you are dumped into entry.unr), I have not encountered this issue myself so far. But if you can launch a "normal" map and end up in entry.unr when you import textures, then there's a problem with imported textures: format, size, etc. Maybe you are importing a format the game's renderer can't use (if you're using a very old D3D of software rendering for example).
You must construct additional pylons.
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yrex .
OldUnreal Member
Posts: 291
Joined: Wed May 06, 2015 6:46 am

Re: Unrealed 2.2 opens wrong map when I import my textures

Post by yrex . »

After doing Play Map and closing the game, does Unreal.log contain something like this?

Code: Select all

Warning: Failed to load Autoplay: Can't find file for package <name>..
Warning: Failed to load Autoplay.unr: Can't find file for package <name>..
Warning: Failed to load "Level None.MyLevel": Can't find file for package <name>..
I reproduced this by importing and referencing a texture in a package that I didn't save on 227k_11. And indeed, it opened the Entry map.
My work | contact: ampoyrex at wp dot pl
Leupsanm
Posts: 3
Joined: Wed Jun 26, 2024 12:42 pm

Re: Unrealed 2.2 opens wrong map when I import my textures

Post by Leupsanm »

The guys in unrealsp discord helped me to solve this issue.

It was my path folder for textures and "C:/Desktop/Nova Pasta" and the name of the map ("mapa de teste"), it's all in brazilian portuguese language, so it have normal characters but the problem was that I was using spaces and this created problems. After I changed the names to "MyTex" and "mapateste" it worked again, but ignoring my imported textures.

So I imported my textures using MyLevel etc... I was only importing without creating a MyLevel package and the textures were going to Default.utx. After create MyLevel package they worked again.

Thanks for dispose your time to help. Unreal community is very warm and kind.
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Leo T_C_K
OldUnreal Member
Posts: 4317
Joined: Sat Aug 27, 2005 6:24 pm

Re: Unrealed 2.2 opens wrong map when I import my textures

Post by Leo T_C_K »

Discord....they should all go back to forums instead....otherwise this community will collapse on itself...its already almost beyond dead.

But good that they helped you in the end...

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