

There are 4 of these lamp actors here on the roof, the final only has 2.

The weird lights, they are glitches. They disappear when a random lens flare (i.e. a lamp's) is out of the screen. lol
What's an "amethyst mythos"



That doesn't mean that they are a glitch. Is there no corresponding light actor in the sky really? or an undeleted one and the corona effect remained? That should be examined.Gamesharder wrote: ↑Sat May 25, 2024 2:48 pm I do too like the Sun Spire in this version. No idea why they took the brush lamps out. BSP problems maybe?
There are 4 of these lamp actors here on the roof, the final only has 2.
The weird lights, they are glitches. They disappear when a random lens flare (i.e. a lamp's) is out of the screen. lol
What's an "amethyst mythos"
Strange, but what coronas were those really colorful ones then? The ones he showed me. I didn't play it so I could only observe what I could see. So this is a common bug in this version of Unreal specificaly, huh?yrex . wrote: ↑Sun May 26, 2024 10:07 am I played around and they just look like a glitched copy of the existing coronas.
SpireVillageCoronasTest.png
I think it's parts of the map being "seen" through the skybox, considering that their position seems similar to the position of the map relative to the skybox. Probably a rendering edge case they didn't notice, because the skybox is normally above the map.
As further evidence, here's a similar effect in NyLeve:
NyLeveCoronasTest.jpg
It's not bugged. When I played, the Slith somehow died so the door couldn't open lolAlso is Terralift really bugged on all difficulties or just some?
I haven't noticed anything like that.Anyways my last question is: Can the slith feign death in this version? On version 99 and the version I played, they could feign death underwater at least, not really on the land. I am not sure if it was a bug or intentional, but sometimes they'd play the death animation and then still get out of it. I wonder if it sometimes happens here too then or it was way gone/fixed.
Ah so its that bsp hole near that pipe that killed him. There's a huge hom at the surface of the water, that's usually instakill/falloutofworld bs and somehow it didn't trigger the event due to that or the way this version handles stuff.Gamesharder wrote: ↑Tue May 28, 2024 6:03 pmIt's not bugged. When I played, the Slith somehow died so the door couldn't open lolAlso is Terralift really bugged on all difficulties or just some?
I haven't noticed anything like that.Anyways my last question is: Can the slith feign death in this version? On version 99 and the version I played, they could feign death underwater at least, not really on the land. I am not sure if it was a bug or intentional, but sometimes they'd play the death animation and then still get out of it. I wonder if it sometimes happens here too then or it was way gone/fixed.
Just to make sure I rechecked and it seems like only released SkyCaves and
SkyTown weakened Kralls: Kralls in SkyCaves have 120 health, 135 in
SkyTown. SkyBase Kralls have default 180 health.
In May07 SkyCaves two Kralls at the start (the ones who push the Nali off a
plank) already have 120 health, while the others have default 180.
Kinda makes sense. There's a lot of weapons on Sky Town, and remember, the GW Press mentioned an automag and minigun next to the stairwell where you'd come up from.
Released Bluff, DasaCellars/Pass Kralls have 150 health, while the ones in
May07 maps all have 180.
So it means only SkyBase and Nalic in the released version have Kralls with
full health (aside from the ones spawned by CreatureFactories).


I wondered what that alarmpoint was for. Fucking weird. Also fuckin' RAW! that they deleted the entire door instead of adding another trigger/working around it in coop which was completely possible.Gamesharder wrote: ↑Wed May 29, 2024 3:10 pm Some things I've noticed while doing a playthrough and random testings:
There's a random gasbag on Spire Village which only appears on Hard and Unreal difficulties sometimes.
Névtelen.png
There's a little event on Sky Town that happens when you go into this building next to the barn, a Krall Elite runs away and closes the doors on you.
This was deleted for some reason from the final version, only the Alarm Point stayed. Maybe you could softlock the doors?
![]()
The 'see-through' window isn't there anymore.Leo T_C_K wrote: ↑Thu May 30, 2024 9:59 am Is the see-through bit at the door to sunspire from the outside still there? I'd swear I saw a bit of it in what you showed me but its not clear completely.
I wonder if it was always there that issue or when it appeared, maybe when they changed some things in how the geometry works.
So what's wrong with the Elev17 mover then? Why does it not appear?
Ah. I meant the stuff on the floor before the door btw.Gamesharder wrote: ↑Thu May 30, 2024 12:45 pmThe 'see-through' window isn't there anymore.Leo T_C_K wrote: ↑Thu May 30, 2024 9:59 am Is the see-through bit at the door to sunspire from the outside still there? I'd swear I saw a bit of it in what you showed me but its not clear completely.
I wonder if it was always there that issue or when it appeared, maybe when they changed some things in how the geometry works.
So what's wrong with the Elev17 mover then? Why does it not appear?
The elevator mover teleports out of the map. By default, every keyframe is out of the map except for Key 1. Like it was pasted from somewhere.
Ah, yeah, that's still... there lolAh. I meant the stuff on the floor before the door btw.
I fucking knew it.

Use the resaved maps by Delacroix. Yes I know that could have gotten riden some of them but usually it doesn't. Because only some versions clear them out and usually only after a second resave or something.Gamesharder wrote: ↑Thu May 30, 2024 5:38 pmI fucking knew it.
I noticed these two actors here on Skytown, behind the stairwell... but they wouldn't show up in the editor.
I tried some methods to recover undeleted actors, but the t3d tool by yrex doesn't work on older maps.
I don't know how JH did it.
Those are inventoryspots most likely. They didn't get deleted because they didn't rebuild paths since the deletion.Gamesharder wrote: ↑Thu May 30, 2024 5:38 pmI fucking knew it.
I noticed these two actors here on Skytown, behind the stairwell... but they wouldn't show up in the editor.
I tried some methods to recover undeleted actors, but the t3d tool by yrex doesn't work on older maps.
I don't know how JH did it.