Screenshot example, looks totally normal:

My actual screen view:



I know, but Glide doesn't support widescreen resolutions at allVictor Delacroix wrote: ↑Fri Mar 22, 2024 10:26 pm You might want to try the Glide renderer. For the majority of Unreal's lifetime, it was THE renderer.
I found all patches on an abandonware site, and uploaded on PCGamingWiki. The 2.0 patch updates the original engine to v220. Here are the links:Leo T_C_K wrote: ↑Sat Mar 23, 2024 6:11 pm I couldn't find the patch for this myself, all the links were dead afaik. Only for some further fix but it requires the patch. So my version of tnn hunter is still in the 200 range. Where did you find the patch? But yea...the old renderers do that, you just have to live with it honestly, I don't run it any different...
No, the sequel uses LithTech 1.2 from Monolith, they also developed it. I made an FOV fix for it a while ago (https://community.pcgamingwiki.com/file ... 2-fov-fix/), runs well and has no issues at all, only its installer being 16-bit but it's easily fixable using a setup32.exe file: https://www.pcgamingwiki.com/wiki/TNN_O ... o_Hunter_2Victor Delacroix wrote: ↑Sat Mar 23, 2024 9:30 pm All the patches seem to be on Patches-Scrolls. Also this game has a sequel. Wonder if it's also Unreal Engine.
Also I don't think it's possible to play in widescreen at all. Tough luck but UE1 ver too old apparently.