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How do I configure my graphic driver?

Questions, Tips&Tricks for the special patches
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Toni
OldUnreal Member
Posts: 11
Joined: Tue Mar 03, 2009 5:47 pm

How do I configure my graphic driver?

Post by Toni »

Hello
I wonder what options I enabled in advanced options in my driver OpenGL.?
There are not many options and that is what makes each one.
I have an Nvidia GeForce 7600 GT. How should I set the parameters for maximum benefit to the game graphically?
Greetings and thanks
Last edited by Toni on Mon Mar 09, 2009 7:49 pm, edited 1 time in total.
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: How do I configure my graphic driver?

Post by GreatEmerald »

Look here - each of the settings are explained:
http://cwdohnal.home.mindspring.com/utglr/settings.html
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Toni
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Posts: 11
Joined: Tue Mar 03, 2009 5:47 pm

Re:  How do I configure my graphic driver?

Post by Toni »

Look here - each of the settings are explained:
http://cwdohnal.home.mindspring.com/utglr/settings.html
ok
Thanks
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DADSGETNDOWN
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Posts: 30
Joined: Sun Mar 21, 2004 5:18 am

Re:  How do I configure my graphic driver?

Post by DADSGETNDOWN »

Hmm That is a dead link already :(
Look here - each of the settings are explained:
http://cwdohnal.home.mindspring.com/utglr/settings.html
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: How do I configure my graphic driver?

Post by GreatEmerald »

Delete something from the link and it will fit:
http://cwdohnal.com/utglr/settings.html
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DADSGETNDOWN
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Posts: 30
Joined: Sun Mar 21, 2004 5:18 am

Re: How do I configure my graphic driver?

Post by DADSGETNDOWN »

Hey there, Thanks for the reply and quick one at that...
Works now.
Is this for UT only, or even the S3 textures in unreal ?.
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Gizzy
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Joined: Thu Jul 10, 2014 7:13 pm

Re:  How do I configure my graphic driver?

Post by Gizzy »

Hey there, Thanks for the reply and quick one at that...
Works now.
Is this for UT only, or even the S3 textures in unreal ?.
Should work with Unreal too AFAIK.
sn260591
OldUnreal Member
Posts: 116
Joined: Wed Aug 17, 2011 2:54 am

Re: How do I configure my graphic driver?

Post by sn260591 »

Please explain to me in detail the function of these key:
UsePureDevice
UseFragmentProgram
CacheStaticMaps
SinglePassFog
Last edited by sn260591 on Fri Jan 04, 2013 7:42 am, edited 1 time in total.
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Smirftsch
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Re: How do I configure my graphic driver?

Post by Smirftsch »

UsePureDevice
Use the D3DCREATE_PUREDEVICE flag during device creation to create a pure device. A pure device does not save the current state (during state changes), which often improves performance; this device also requires hardware vertex processing. A pure device is typically used when development and debugging are completed, and you want to achieve the best performance.

SinglePassFog
Enables single pass fog mode. This should generally be the highest performance fog mode. It requires 3 texture units. For the OpenGL renderer, it also requires support for either the GL_ATI_texture_env_combine3 extension or the GL_NV_texture_env_combine4 extension.

UseFragmentProgram
Enables fragment program mode. Requires the UseVertexProgram option to also be enabled. May improve performance on newer video hardware. It's generally best to enable or disable UseVertexProgram and UseFragmentProgram together. In a later version of the D3D9 renderer, the UseVertexProgram option is not present and UseFragmentProgram will enable use of both vertex shaders and pixel shaders together if shader model 3 support is available.

CacheStaticMaps
is also some performance tweak to cache textures which don't change later again.
Last edited by Smirftsch on Fri Jan 04, 2013 8:22 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
sn260591
OldUnreal Member
Posts: 116
Joined: Wed Aug 17, 2011 2:54 am

Re: How do I configure my graphic driver?

Post by sn260591 »

Thanks :)

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