The discovery UTDM-monsters work in DOM was a bit of a shock, in that an unassigned UTDMS turns control points back to the neutral X made things interesting...
...but this time I decided to go a different way.
4 control points, 4 teams: Gave each team a UTDMS but positioned them directly on the control points, which being team assigned anytime they respawn it immediately changes that point back to the team color the particular UTDMS is on.
Plus, no Bob the Berserker this time around...
...meet Bob the Krall!
Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/70udgohw ... Giants.zip
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
DOM-UTDMS-Krall-HallOfGiants
Moderator: Buggie
- EvilGrins
- OldUnreal Member
- Posts: 500
- Joined: Wed Oct 19, 2011 7:49 am