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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
WebGL?
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DaveA
- Posts: 2
- Joined: Mon May 07, 2012 3:06 am
WebGL?
Hey all, just found this board. Had assumed Unreal was long gone, thank god for you!
So my first question, seeing as how there is a GL push, anyone porting the engine to WebGL? Such that you could run an Unreal map in Chrome or Firefox, no plugin.
So my first question, seeing as how there is a GL push, anyone porting the engine to WebGL? Such that you could run an Unreal map in Chrome or Firefox, no plugin.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: WebGL?
And what would be the purpose of that? You can play Unreal without plugins outside of the browser just as well. I assume you would still need all of the local files to play it this way, so I don't see the point. Plus, I doubt anyone has the time or motivation for this.
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BobIsUnreal
- OldUnreal Member
- Posts: 806
- Joined: Mon Apr 12, 2010 12:34 am
Re: WebGL?
Unreal as a webapp ^Just what we need^ ;D lets run it in a browser just because we can
lol but jokes aside ,
I could actually see the point in this , ie running unreal in a browser on a tablet or web device, but as far as i recall its cant happen ,epic most likely wont let it.
I could actually see the point in this , ie running unreal in a browser on a tablet or web device, but as far as i recall its cant happen ,epic most likely wont let it.
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medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: WebGL?
http://www.youtube.com/TerryxMasters#p/u/3/eFvtvWXP97A
Last edited by medor on Mon May 07, 2012 11:26 pm, edited 1 time in total.
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Smirftsch
- Administrator
- Posts: 9008
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: WebGL?
The legal side is probably way more complicated than the technical side. For example I have a working Mac port for Unreal and I'm not allowed to release it either.Unreal as a webapp ^Just what we need^ ;D lets run it in a browser just because we canlol but jokes aside ,
I could actually see the point in this , ie running unreal in a browser on a tablet or web device, but as far as i recall its cant happen ,epic most likely wont let it.
Sometimes you have to lose a fight to win the war.
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DaveA
- Posts: 2
- Joined: Mon May 07, 2012 3:06 am
Re: WebGL?
The reason would be to allow a new generation of users to play without needing to install Unreal cuz nobody likes to install anything anymore. But right, Epic would be the one really to do such a port. No point in doing it for them, unless they paid. That said, I've heard you can play Quake2 in WebGL.....
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: WebGL?
Uhm, you don't need to install Unreal as it is either, it's self-contained. And obviously you can't play it if you don't have all the files locally.
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Smirftsch
- Administrator
- Posts: 9008
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: WebGL?
Paid? Well, I need to beg for everything and if its only some useful or clean answers. I don't get any money or something.The reason would be to allow a new generation of users to play without needing to install Unreal cuz nobody likes to install anything anymore. But right, Epic would be the one really to do such a port. No point in doing it for them, unless they paid. That said, I've heard you can play Quake2 in WebGL.....
The Mac port I made when working on it for Linux anyway, it's done (well, currently only at some 227h stage) and they wouldn't even need to pay, still I'm explicitly not allowed to release it.
Sometimes you have to lose a fight to win the war.
