For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

WebGL?

Questions, Tips&Tricks for the special patches
User avatar
DaveA
Posts: 2
Joined: Mon May 07, 2012 3:06 am

WebGL?

Post by DaveA »

Hey all, just found this board. Had assumed Unreal was long gone, thank god for you!

So my first question, seeing as how there is a GL push, anyone porting the engine to WebGL? Such that you could run an Unreal map in Chrome or Firefox, no plugin.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: WebGL?

Post by GreatEmerald »

And what would be the purpose of that? You can play Unreal without plugins outside of the browser just as well. I assume you would still need all of the local files to play it this way, so I don't see the point. Plus, I doubt anyone has the time or motivation for this.
User avatar
BobIsUnreal
OldUnreal Member
Posts: 806
Joined: Mon Apr 12, 2010 12:34 am

Re: WebGL?

Post by BobIsUnreal »

Unreal as a webapp   ^Just what we need^  ;D   lets run it in a browser just because we can  ::) lol  but  jokes aside ,
I could actually  see the point in this , ie running unreal in a browser  on a tablet or web device, but as far as i recall its cant happen ,epic  most likely wont let it.


User avatar
medor
OldUnreal Member
Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: WebGL?

Post by medor »

http://www.youtube.com/TerryxMasters#p/u/3/eFvtvWXP97A
Last edited by medor on Mon May 07, 2012 11:26 pm, edited 1 time in total.
UTfiles http://medor.no-ip.org/
Image
Image
Image
Image
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: WebGL?

Post by Smirftsch »

Unreal as a webapp   ^Just what we need^  ;D   lets run it in a browser just because we can  ::) lol  but  jokes aside ,
I could actually  see the point in this , ie running unreal in a browser  on a tablet or web device, but as far as i recall its cant happen ,epic  most likely wont let it.

The legal side is probably way more complicated than the technical side. For example I have a working Mac port for Unreal and I'm not allowed to release it either.
Sometimes you have to lose a fight to win the war.
User avatar
DaveA
Posts: 2
Joined: Mon May 07, 2012 3:06 am

Re: WebGL?

Post by DaveA »

The reason would be to allow a new generation of users to play without needing to install Unreal cuz nobody likes to install anything anymore. But right, Epic would be the one really to do such a port. No point in doing it for them, unless they paid. That said, I've heard you can play Quake2 in WebGL.....
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: WebGL?

Post by GreatEmerald »

Uhm, you don't need to install Unreal as it is either, it's self-contained. And obviously you can't play it if you don't have all the files locally.
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: WebGL?

Post by Smirftsch »

The reason would be to allow a new generation of users to play without needing to install Unreal cuz nobody likes to install anything anymore. But right, Epic would be the one really to do such a port. No point in doing it for them, unless they paid. That said, I've heard you can play Quake2 in WebGL.....
Paid? Well, I need to beg for everything and if its only some useful or clean answers. I don't get any money or something.
The Mac port I made when working on it for Linux anyway, it's done (well, currently only at some 227h stage) and they wouldn't even need to pay, still I'm explicitly not allowed to release it.
Sometimes you have to lose a fight to win the war.

Return to “OpenGL & D3D for Unreal & UnrealTournament”