I wish there was some feedback here in this thread honestly, but all the people that really care about this don't seem to be registered here at all.
// Mission 1 Terminal 04
// This terminal allows the player to restore power to the core lift.
// Also, if the player restores power to this section, the bulkhead door in the
core connect room will be reactivated, allowing the player to access a secret ar
ea, provided he has also taken the time to drain the liquid nitrogen as well.
So that lowermost door was leading to a secret area at one point. Its interesting to note all this because you can clearly draw a line between the pre-alpha versions and the release version and fill in the gaps. Its incredible how interactive this used to be compared to the released game.
Also this still followed more or less the alpha structure and the final map is completely different with you escaping the facility:
// Mission 1 Worker 04
// This worker is hiding in the elevated storage platform.
[Root]
Conversation=escape_plan
[escape_plan]
Speaker=worker_04
ShortText="I knew it!"
LongText="I knew it! I knew I saw a dropship! I didn't think anyone would come
to help us!"
Delay=.05
SoundFile="m01_tempA.worker_04.iknewit"
NextNode=Response_01a
NextNode=Response_01b
[Response_01a]
Speaker=player
ShortText="I'm a Frontier Marshall"
LongText="I'm a frontier marshall - We picked up your distress call."
Delay=.05
SoundFile="m01_tempA.player.distresscall"
//Event=W1_comeout,worker_01
NextNode=worker_dialog2
[Response_01b]
Speaker=player
ShortText="Are you alone?"
LongText="Are you alone? Did anyone else make it?"
Delay=.05
SoundFile="m01_tempA.player.areyoualone"
//Event=W1_comeout,worker_01
NextNode=worker_dialog2
[worker_dialog2]
Speaker=worker_04
ShortText="I'm glad."
LongText="I'm glad you did! I've been hiding out here since they attacked."
Delay=.05
SoundFile="m01_tempA.worker_04.imglad"
NextNode=Response_02a
[worker_dialog3]
Speaker=worker_04
ShortText="I'm alone."
LongText="I'm alone here. I haven't seen anyone since I came to hide out here."
Delay=.05
SoundFile="m01_tempA.worker_04.imalone"
NextNode=Response_02a
[Response_02a]
Speaker=player
ShortText="We need to get to the launch pad."
LongText="We need to get to the launch pad, but the access bridge is out. Any i
deas?"
Delay=.05
SoundFile="m01_tempA.player.launchpad"
//Event=W1_comeout,worker_01
NextNode=worker_dialog4
[worker_dialog4]
Speaker=worker_04
ShortText="We can use the crane."
LongText="We use this crane to pick up freight from the launch pad and store it here, so we can use the crane to get you over there."
Delay=.05
SoundFile="m01_tempA.worker_04.usecrane"
NextNode=Response_03a
[Response_03a]
Speaker=player
ShortText="What do I need to do?"
LongText="Great. What do I need to do?"
Delay=.05
SoundFile="m01_tempA.player.WWMD"
//Event=W1_comeout,worker_01
NextNode=worker_dialog5
[worker_dialog5]
Speaker=worker_04
ShortText="Get on that crate."
LongText="Go get on that crate over there. I'll work the controls. Just hang on until you get to the launch pad."
Delay=.05
SoundFile="m01_tempA.worker_04.getoncrate"
Event=use_crane,worker_04
EDIT: some m04 things
[M04dDyingMiner]
Speaker=DyingMiner
LongText="Alright you bastard, just get it over with and kill me."
AudioDuration=2
NextNode=M04dDyingMiner1a
NextNode=M04dDyingMiner1b
[M04dDyingMiner1a]
Speaker=Player
ShortText="Excuse me?"
LongText="Excuse me?"
AudioDuration=1
NextNode=M04dDyingMiner2
[M04dDyingMiner1b]
Speaker=Player
ShortText="Glad to comply."
LongText="I don't have a problem with that."
AudioDuration=1
NextNode=M04dDyingMiner3
[M04dDyingMiner2]
Speaker=DyingMiner
LongText="What? Are you...oh thank god, you're a man. I thought you were one of them!"
AudioDuration=2
NextNode=M04dDyingMiner4
[M04dDyingMiner3]
Speaker=DyingMiner
LongText="No, wait, WAIT! Oh my god, you're...I thought you were one of them!"
AudioDuration=2
NextNode=M04dDyingMinerPlayerIntroduction
[M04dDyingMinerPlayerIntroduction]
Speaker=DyingMiner
LongText="You'll have to excuse me, the last battle has left me severely injured and unable to see. Truth to be told, I was just hoping for a chance to die here peacefully. Who are you, if you don't mind me asking?"
AudioDuration=5
NextNode=M04dDyingMinerPlayerIntroduction1a
NextNode=M04dDyingMinerPlayerIntroduction1b
NextNode=M04dDyingMinerPlayerIntroduction1c
Some of those choices are...quite...THE EDGE though...
"SURE I HAVE NO PROBLEM WITH THAT"
[M04dDyingMinerStory3]
Speaker=DyingMiner
LongText="We found some Tarydium, enough to keep the operation going for the last few years. But that doesn't really make us profitable, and I think the bigwigs were about ready to pull out. Until about two weeks ago..."
AudioDuration=4
NextNode=M04dDyingMinerStory=4
[M04dDyingMinerStory4]
Speaker=DyingMiner
LongText="I don't know who found it - hell I don't even know what it is. Some sort of alien structure, standing there in the middle of the cave and waiting to be discovered. The classic movie story, if you like...just that it turned pretty goddamn real soon thereafter."
AudioDuration=4
NextNode=M04dDyingMinerStory=5
[M04dDyingMinerStory5]
Speaker=DyingMiner
LongText="We sent a transmission to the company, of course, waiting for them to advise us what to do. We never got a reply. What we did get, though, was a big Skaarj ship showing up a few days later. I don't want to bore you with the details - Christ, you've probably seen what happened. They overran the base, driving the survivors further and further back into the mines. So here we are now, the last few people, desperately holding out."
AudioDuration=8
NextNode=M04dDyingMinerInfoHub
[M04dDyingMinerInfoAlienStructure]
Speaker=DyingMiner
LongText="As I told you, straight movie stuff. It's this black pyramid sitting in the middle of a vast cave. There seems to be an entry at one side, but no apparent way to open it. We tried to get in by other means, of course, but the material it's made of is hard as hell. And then the Skaarj arrived and we had other things to worry about."
AudioDuration=6
NextNode=M04dDyingMinerInfoHub