Hi there! I was lurking in the forums for quite some time now, but didn't find what i want. So, here it goes:
Because there are obviously longer periods of time between Unreal 227 patch versions and the opengl renderer for UT on [url=http://www.cwdohnal.com/utglr/]this[/url] site is more frequently updated, would it be possible to just release the Unreal 1 version of the opengl .dll for integration in the current 277 patch?
Just to make it clear - I'm not complainig or something about how much time it takes for the patches to come out. I know that it's mostly a one-man show and that by itself is a great feat indeed.
Smirftsch, I am very gratefull for what you and the others are doing for Unreal and it's community!
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
OpenGL 3.7 for Unreal request
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: OpenGL 3.7 for Unreal request
since pretty busy with 227g (and in final stage although I can't give an exact release date yet) I didn't even think about this possibility- also current 227f OpenGL and D3D9 do perform very good so what is the reason you are asking for the update?
Sometimes you have to lose a fight to win the war.
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Geahad
- OldUnreal Member
- Posts: 8
- Joined: Tue Sep 07, 2010 3:19 pm
Re: OpenGL 3.7 for Unreal request
Thank you for your swift reply! It's good to hear the next patch version is progressing well!
Well, it seems I'm sort of a perfectionist when it comes to keeping my software (in general) up-to-date, so I thought "why would always only UT have the newest version of the renderer?". I like Unreal 1 way more than UT, 'cause it's a "real" singleplayer game. That's part of the story why I like the stuff you do for Unreal.
Besides that, in a recent version of the ogl renderer alpha-2-coverage was added and some optimisation done. I would like that in Unreal 1 too...
Thank you again!
Well, it seems I'm sort of a perfectionist when it comes to keeping my software (in general) up-to-date, so I thought "why would always only UT have the newest version of the renderer?". I like Unreal 1 way more than UT, 'cause it's a "real" singleplayer game. That's part of the story why I like the stuff you do for Unreal.
Besides that, in a recent version of the ogl renderer alpha-2-coverage was added and some optimisation done. I would like that in Unreal 1 too...
Thank you again!
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: OpenGL 3.7 for Unreal request
I see...well, i try to find some time soon
Sometimes you have to lose a fight to win the war.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: OpenGL 3.7 for Unreal request
Indeed, 3.7 doesn't mean the specification (the last OpenGL specification version in the third generation is 3.3), it's just a numbering system by CWDohnal. So the numbers don't really mean anything there (although I admit that I'm quite curious about which specification the renderer actually conforms to).
It's also odd that for DX renderers, you can always see the version, but rarely anyone says anything about the OpenGL specification version...
It's also odd that for DX renderers, you can always see the version, but rarely anyone says anything about the OpenGL specification version...
