I have never played the game on a Voodoo Glide. Instead I started with a Pentium II in software mode. A rock solid Windows 2000 system, without 3D hardware. A Voodoo probably costs a premium these days.
I thought that OpenGL was presented this way by nVidia, because my Half-Life also has very high constrast. But now I can see it can do both ways. The setting is not part of OpenGlDrv2.1.0.6_Gold.zip, which I am content with, but toggling it in Unreal Tournament (utglr36.zip) does indeed return the previous contrast level. I'm a bit lost among all the mods out there for classic games, and I've added the least amount of updates only (namely the two opengldrv.dll files).
With OneXBlending to False, a gamma correction doesn't seem to be needed for me. Slightly raised gamma never looked right before. Some objects and the Gold menu looked washed out.
The scene from that thread looks better with False to me. The body and the barrel receive about the same light as the wall. Whereas under Direct3D, the objects look superimposed onto the darker wall. (quite different from Shoober420's result) Same with the large box, which is glowing for no reason under Direct3D.
D3D:
OpenGL:
Software:
The settings I use. + 8x antialiasing in nVidia control panel.
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
GammaOffset=0.000000
LODBias=0.000000
MaxLogTextureSize=8
MinLogTextureSize=1
MaxLogVOverU=8
MaxLogUOverV=8
MaxAnisotropy=8
MaxTMUnits=3
RefreshRate=75
DetailMax=3
UseFisheye=False
NoFiltering=False
DisableSpecialDT=False
; distant textures were aliased and didn't
; seem to use trilinear with SGIS
UseFilterSGIS=False
Use4444Textures=False
UseTNT=False
UseS3TC=False
UseVertexSpecular=True
AlwaysMipmap=False
UseAlphaPalette=True
UsePalette=True
UseTrilinear=True
UseMultitexture=True
ShareLists=False
DoPrecache=True
The [url=http://www.vogons.org/viewtopic.php?f=5&t=42000]bug[/url] with DirectX anti-aliasing was the deal breaker for me, why I went for OpenGL. Use DirectX 10 and Vista for a game from 1999? I don't think so. : )