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Playing with terrain static mesh in 227i

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Teromen
OldUnreal Member
Posts: 23
Joined: Thu Sep 24, 2020 10:37 pm

Re: Playing with terrain static mesh in 227i

Post by Teromen »

Just some screens for anyone interested. I didn't quit the map hehe. Its almost ready. Gotta tweak some things like paths and performance optimizations. The lighting is nearly done. I'll fix the texture seems when I split it into smaller sizes. Right now there are four 4096x4096 textures on the landscape. I'm gonna split that into 2048x2048 I think. Should be small enough. If anyone wants to test out the bot pathing and performance let me know.

Image

Image

Thanks for your time, take care.
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Turboman.
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Posts: 890
Joined: Tue Feb 04, 2003 6:40 pm

Re: Playing with terrain static mesh in 227i

Post by Turboman. »

Man that looks awesome! I especially love the attention to detail with even those trees casting directional shadows. Can't wait to play!

I've toyed with staticmesh optimization before, so I could test the performance part if you like.
Last edited by Turboman. on Wed Oct 21, 2020 9:13 pm, edited 1 time in total.
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[]KAOS[]Casey
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Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Playing with terrain static mesh in 227i

Post by []KAOS[]Casey »

Really good work here. Looking a console generation or two better just from that terrain. nice job.
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Teromen
OldUnreal Member
Posts: 23
Joined: Thu Sep 24, 2020 10:37 pm

Re: Playing with terrain static mesh in 227i

Post by Teromen »

Thank you []KAOS[]Casey. I appreciate the kind words.

The map is being tested right now by a few fellas(lady too? no idea, no offense lol).

Is there anyone that is good at bot path-ing that would like to look at the map and give some pointers? The bots sometimes sit around, especially on low difficulty settings. Most of the lines are green, a few are white. The forced ones are white.

I've been playing it with INF(finally!) and it definitely needs more player starts and weapons. Stand-Off doesn't work on the current beta, gotta fix that. I'm guessing team player starts. Infiltration Death-Match works ok. Of note, I tuned the weapon layout for Serpentine, not Infiltration. Had to pick one, I'm partial. The INF mod definitely plays better than Serpentine. More evolved. Bots behave way better. I wish I could play the UT versions of Infiltration in 227i. For instance 2.85(my fav), right before they really enhanced it to be more realistic.


Edit: I was looking up path colors and found out the paths are blue(flying) on the terrain static mesh. Interesting. Gotta be a BIG problem lol.

Link https://www.oldunreal.com/cgi-bin/yabb2 ... 1302459741

Edit: Update. Oh my, somewhere along importing/exporting static meshes I forgot to tag the terrain as path blocking...
Last edited by Teromen on Fri Oct 23, 2020 1:55 am, edited 1 time in total.
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