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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
FMod reverb
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
FMod reverb
FMod reverb should sound same than in unreal 200.
Last edited by Age on Wed Jan 02, 2008 11:50 am, edited 1 time in total.
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
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Re: FMod reveb
tried UseOriginalUnreal=True ?
Kerilk tried to match the original reverb as much as possible
Kerilk tried to match the original reverb as much as possible
Sometimes you have to lose a fight to win the war.
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: FMod reveb
Yes, i tried. But that didn't sound same than in unreal 200.tried UseOriginalUnreal=True ?
Kerilk tried to match the original reverb as much as possible
Have you ever played it?
- Smirftsch
- Administrator
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- Joined: Wed Apr 29, 1998 10:00 pm
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Re: FMod reveb
ah, now I see what I missed...like in Unreal200
Of course I played it. Way back, when it came out
Didn't touch it for a while, must be some months ago when I opened 200 the last time.
Of course I played it. Way back, when it came out
Didn't touch it for a while, must be some months ago when I opened 200 the last time.
Sometimes you have to lose a fight to win the war.