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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Map lagging, too newb to know why
- LannFyre
- OldUnreal Member
- Posts: 157
- Joined: Fri Mar 13, 2015 7:01 am
Map lagging, too newb to know why
tl;dr Please download this map + tiny texture pack and help me figure out why my map lags? If anything is missing, please let me know. I should point out that the map should be tested as a regular Unreal map, so first person without any of my .u package's actors in the map/game.
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Last edited by LannFyre on Thu Aug 18, 2016 6:39 pm, edited 1 time in total.
i tryin'a be a gud boi
- Hellkeeper
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Re: Map lagging, too newb to know why
Can't open, needs package "Indus1".
You must construct additional pylons.
- LannFyre
- OldUnreal Member
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- Skywolf
- OldUnreal Member
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Re: Map lagging, too newb to know why
"Can't find file for package 'RPG_Game_dev"
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament .
- []KAOS[]Casey
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- LannFyre
- OldUnreal Member
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Re: Map lagging, too newb to know why
Links updated, installed a new copy of Unreal Gold to make sure this worked this damn time. There was an actor hidden underneath some lights in the editor, which was giving all three of the warnings of "can't find RPG_Game_dev.u/RPG_Game_music/RPG_sounds".
i tryin'a be a gud boi
- Hellkeeper
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Re: Map lagging, too newb to know why
Nothing special build-wise, must be rubbish code taking cycles.
You must construct additional pylons.
- LannFyre
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Re: Map lagging, too newb to know why
So you think it is an engine issue? Or do you mean it must be coder (me) error?Nothing special build-wise, must be rubbish code taking cycles.
i tryin'a be a gud boi
- []KAOS[]Casey
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Re: Map lagging, too newb to know why
Code: Select all
function tick(float DeltaDumbassing)
{
local actor a;
foreach AllActors(class'actor',a)
{
log(a$" sucks");
}
}
- LannFyre
- OldUnreal Member
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Re: Map lagging, too newb to know why
. . . Casey, I think I missed what you were trying to say.
i tryin'a be a gud boi
- Hellkeeper
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Re: Map lagging, too newb to know why
The engine is fine. It runs fine and it has never been as fine as today with all the effort into making it better.So you think it is an engine issue? Or do you mean it must be coder (me) error?Nothing special build-wise, must be rubbish code taking cycles.
The map is ultra simple and has nothing special to make it lag.
If you have home-made code, it might be the cause because something has to be the cause of the slowdown.
As for Casey, I guess what he's trying to say is that he has doubts on your competence regarding Uscript.
You must construct additional pylons.
- LannFyre
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Re: Map lagging, too newb to know why
Oh. If so, yeah he's probably right. I don't get why the map lags even when I've taken all of my actors off the map, switched to regular game mode, then moved only the map to a fresh install.
i tryin'a be a gud boi
- gopostal
- OldUnreal Member
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Re: Map lagging, too newb to know why
It's not your scripts, it's your lighting. Remove the lights, add some zonelight, and rebuild. Lag is gone.
You have bad settings in your lights. Take the day off and really read this page:
http://lodev.org/unrealed/lighting/lighting.html
Once you do then take another look at your lights and you will see what's wrong. Here's a hint on one thing (though that's not the only thing with the lights):
[img]http://imgur.com/io7ZIvP.jpg[/img]
You have bad settings in your lights. Take the day off and really read this page:
http://lodev.org/unrealed/lighting/lighting.html
Once you do then take another look at your lights and you will see what's wrong. Here's a hint on one thing (though that's not the only thing with the lights):
[img]http://imgur.com/io7ZIvP.jpg[/img]
Last edited by gopostal on Sun Aug 21, 2016 12:52 pm, edited 1 time in total.
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
- Turboman.
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Re: Map lagging, too newb to know why
Does light really affect performance so badly? I thought you could pretty much add a gazillion lights and the editor will pre-compute them all for you anyway.
Though it looks quite awful, and that link would definetely be a good read :p
I took a quick look and couldn't figure out anything wrong either with the map, getting 60fps on a laptop with integrated graphics.
Though it looks quite awful, and that link would definetely be a good read :p
I took a quick look and couldn't figure out anything wrong either with the map, getting 60fps on a laptop with integrated graphics.
- Hellkeeper
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Re: Map lagging, too newb to know why
For static lights yeah, but there are a number of actors, mostly pawns, decos and movers, who use dynamic lighting and have to check against all those lights.Does light really affect performance so badly? I thought you could pretty much add a gazillion lights and the editor will pre-compute them all for you anyway.
You must construct additional pylons.