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Map lagging, too newb to know why

The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
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LannFyre
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Map lagging, too newb to know why

Post by LannFyre »

tl;dr Please download this map + tiny texture pack and help me figure out why my map lags?  If anything is missing, please let me know.  I should point out that the map should be tested as a regular Unreal map, so first person without any of my .u package's actors in the map/game.
>----------------------------------------------------------------------------------
Last edited by LannFyre on Thu Aug 18, 2016 6:39 pm, edited 1 time in total.
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Hellkeeper
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Re: Map lagging, too newb to know why

Post by Hellkeeper »

Can't open, needs package "Indus1".
You must construct additional pylons.
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LannFyre
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Re: Map lagging, too newb to know why

Post by LannFyre »

Link updated.
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Skywolf
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Re: Map lagging, too newb to know why

Post by Skywolf »

"Can't find file for package 'RPG_Game_dev"
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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[]KAOS[]Casey
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Re: Map lagging, too newb to know why

Post by []KAOS[]Casey »

lol
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LannFyre
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Re: Map lagging, too newb to know why

Post by LannFyre »

Links updated, installed a new copy of Unreal Gold to make sure this worked this damn time. There was an actor hidden underneath some lights in the editor, which was giving all three of the warnings of "can't find RPG_Game_dev.u/RPG_Game_music/RPG_sounds".
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Hellkeeper
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Re: Map lagging, too newb to know why

Post by Hellkeeper »

Nothing special build-wise, must be rubbish code taking cycles.
You must construct additional pylons.
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LannFyre
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Re: Map lagging, too newb to know why

Post by LannFyre »

Nothing special build-wise, must be rubbish code taking cycles.
So you think it is an engine issue? Or do you mean it must be coder (me) error?
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[]KAOS[]Casey
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Re: Map lagging, too newb to know why

Post by []KAOS[]Casey »

Code: Select all

function tick(float DeltaDumbassing)
{
local actor a;
foreach AllActors(class'actor',a)
{
log(a$" sucks");
}
}
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LannFyre
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Re: Map lagging, too newb to know why

Post by LannFyre »

. . . Casey, I think I missed what you were trying to say.
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Hellkeeper
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Re: Map lagging, too newb to know why

Post by Hellkeeper »

Nothing special build-wise, must be rubbish code taking cycles.
So you think it is an engine issue?  Or do you mean it must be coder (me) error?
The engine is fine. It runs fine and it has never been as fine as today with all the effort into making it better.
The map is ultra simple and has nothing special to make it lag.
If you have home-made code, it might be the cause because something has to be the cause of the slowdown.

As for Casey, I guess what he's trying to say is that he has doubts on your competence regarding Uscript.
You must construct additional pylons.
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LannFyre
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Re: Map lagging, too newb to know why

Post by LannFyre »

Oh. If so, yeah he's probably right. I don't get why the map lags even when I've taken all of my actors off the map, switched to regular game mode, then moved only the map to a fresh install.
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gopostal
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Re: Map lagging, too newb to know why

Post by gopostal »

It's not your scripts, it's your lighting. Remove the lights, add some zonelight, and rebuild. Lag is gone.

You have bad settings in your lights. Take the day off and really read this page:
http://lodev.org/unrealed/lighting/lighting.html

Once you do then take another look at your lights and you will see what's wrong. Here's a hint on one thing (though that's not the only thing with the lights):
[img]http://imgur.com/io7ZIvP.jpg[/img]
Last edited by gopostal on Sun Aug 21, 2016 12:52 pm, edited 1 time in total.
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Turboman.
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Re: Map lagging, too newb to know why

Post by Turboman. »

Does light really affect performance so badly? I thought you could pretty much add a gazillion lights and the editor will pre-compute them all for you anyway.

Though it looks quite awful, and that link would definetely be a good read :p

I took a quick look and couldn't figure out anything wrong either with the map, getting 60fps on a laptop with integrated graphics.
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Hellkeeper
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Re: Map lagging, too newb to know why

Post by Hellkeeper »

Does light really affect performance so badly? I thought you could pretty much add a gazillion lights and the editor will pre-compute them all for you anyway.
For static lights yeah, but there are a number of actors, mostly pawns, decos and movers, who use dynamic lighting and have to check against all those lights.
You must construct additional pylons.
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