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I made a map.

The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
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スマイル・ドラゴン
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Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

I made a map.

Post by スマイル・ドラゴン »

I made this as a experiment in scripted sequences.

[url]http://www.udhq.org/dl/Taper8097.7z
[/url]

Comments, constructive criticism, and suggestions are very welcome.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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[]KAOS[]Casey
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Location: over there

Re: I made a map.

Post by []KAOS[]Casey »

Minor, but doesn't work to completion on 227 {probably because of matching name for Decal class}

Wish OU had spoiler tags.. I'm not going to directly spoil anything.

Would be cool if the monitor displayed something when you attempt to turn it on or whatever; the decals on the wall were a nice touch, out of sight and they just appear there, which is extremely unsettling.

I've always liked the idea of haunted spooky houses and such, and I think you should make more.

edit: clarified a sentence
Last edited by []KAOS[]Casey on Thu Apr 04, 2013 12:49 am, edited 1 time in total.
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スマイル・ドラゴン
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Re: I made a map.

Post by スマイル・ドラゴン »

I should of made a scripted texture for that, but I was actually copying a creepypasta map for Half-Life 2.

The sounds are actually out of Half-Life 2 as well, as in the base game.

To anyone that got really confused from running this, the door and desk are interacted with by pressing G, if this does not work by default then type into console or tab: set input G grab
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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iLikeTheUDK
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Posts: 435
Joined: Mon Mar 21, 2011 12:46 pm

Re: I made a map.

Post by iLikeTheUDK »

How do you set them to be activated with a key press?
Last edited by iLikeTheUDK on Thu Apr 04, 2013 11:32 am, edited 1 time in total.
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Bleeder91[NL]
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Re: I made a map.

Post by Bleeder91[NL] »

How do you set them to be activated with a key press?
bUseTriggered=true and set the mover state to TriggerOpenTimed or one of the other Trigger states.
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スマイル・ドラゴン
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Re: I made a map.

Post by スマイル・ドラゴン »

I almost always exclusively use bUseTriggered in all my maps.

Because actually interacting with movers by the use of a input command as opposed to bumping into everything makes players alot smarter.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
dante123

Re: I made a map.

Post by dante123 »

If you set the "Event" of a mover then it will call that event when it finishes opening too.
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Bleeder91[NL]
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Re: I made a map.

Post by Bleeder91[NL] »

I prefer using Grab aswell, downside is that hardly anyone even knows it exists, let alone that it works on movers. I see people bashing their heads against keypads that I know are Grab only XD
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iLikeTheUDK
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Re: I made a map.

Post by iLikeTheUDK »

But hot to get triggers to work with the Grab key? And how to actualy grab decorations using it?
Last edited by iLikeTheUDK on Fri Apr 05, 2013 2:40 pm, edited 1 time in total.
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スマイル・ドラゴン
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Re: I made a map.

Post by スマイル・ドラゴン »

Stand infront of it (needs to be within waist level height however) and press your assigned Grab key (defaults to G) or type "Grab" into your console or typing prompt.

EDIT: Only decorations and movers are affected by Grab, to make triggers that interact with Grab you need a custom PlayerPawn with a overridden Grab function to tell it to trace for grabbable triggers. Otherwise you need to make a Mover with a initialstate set to one of the "Trigger" ones and set it's event to what you want it to cause.

Load my map into the editor and study it well.
Last edited by スマイル・ドラゴン on Fri Apr 05, 2013 2:44 pm, edited 1 time in total.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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iLikeTheUDK
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Joined: Mon Mar 21, 2011 12:46 pm

Re: I made a map.

Post by iLikeTheUDK »

Do you need to hold it? I tried holding the key then deagging some crates and barrels several times and it didn't work.
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スマイル・ドラゴン
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Re: I made a map.

Post by スマイル・ドラゴン »

The decoration needs a mass less than < 50 and has to have it's grabbable flag set to true.

EDIT: You also need to be holding a weapon with a mass of
Last edited by スマイル・ドラゴン on Fri Apr 05, 2013 2:45 pm, edited 1 time in total.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Sat42
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Joined: Mon Dec 21, 2015 2:00 am

Re: I made a map.

Post by Sat42 »

Howdy folks!

So I asked [ch12473][ch12510][ch12452][ch12523][ch12539][ch12489][ch12521][ch12468][ch12531] about this map, but he doesn't have it anymore.

It sounds interesting to me, enough that I am now asking anyone reading this whether they might happen to have the archive on their hard drive or somewhere...

Here's how Casey briefly described it (but you can always read above my post to see if anything rings a bell):
I've always liked the idea of haunted spooky houses and such, and I think you should make more.
Thanks in advance to anyone who can provide a working link! :)
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BobIsUnreal
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Joined: Mon Apr 12, 2010 12:34 am

Re: I made a map.

Post by BobIsUnreal »

http://bobisunreal.com/publicfacingfiles/Taper8097.7z
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Sat42
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Joined: Mon Dec 21, 2015 2:00 am

Re: I made a map.

Post by Sat42 »

Yo, thank you Bob!! :)
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