In both Unreal and UT I am currently experiencing problems with shield belts in both games.
In Unreal in addition to the usual energy field that surrounds the player there is also a different skin has been applied to the player model itself that should only be there on low settings.
In UT I'm having a similar problem except that the energy field is absent and the usual sound you hear when you recieve damage with a shield belt on is also missing.
I would really like to get it working properly as it looks like a sore thumb in comparison to everything esle.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Shield Belt problem (both Unreal & UT)
- Smirftsch
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Re: Shield Belt problem (both Unreal & UT)
im really not sure what u mean....
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- TCP_Wolf
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Re: Shield Belt problem (both Unreal & UT)
I believe he means that he neither sees nor hears the usual shieldbelt effects.
I could only observe this behaviour on low detail settings so if that's not it I wouldn't know.
I could only observe this behaviour on low detail settings so if that's not it I wouldn't know.
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Re: Shield Belt problem (both Unreal & UT)
Managed to fix it by playing around with the OpenGL settings.
- Pitbull
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Re: Shield Belt problem (both Unreal & UT)
Was this the setting you changed.Managed to fix it by playing around with the OpenGL settings.
[glb]ShinySurfaces=True[/glb]
If not post the relevant one in case anyone else has this trouble.
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