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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
How to use A UIVegatationgenerator
- Preston
- OldUnreal Member
- Posts: 9
- Joined: Thu May 07, 2009 9:10 pm
How to use A UIVegatationgenerator
Anyways as the title says i am wondering how to use one of the UIVegatationGenerators in mapping as i can not figure out how to use it i will love some help
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: How to use A UIVegatationgenerator
It's quite easy : Add the Vegetation generator in the middle of the zone where you want vegetation to be spawned. In its properties, UIVegetationGenerator=>Plants, add at least one plant in the first field. To do this, select a plant in the actor browser (Decoration=>UIFlora, and select a tree or plant) and put it in the PlantClass field.
Then, set NumPlants to a value superior to 0, rebuild and test the map. Vegetation is generated at startup (and slows the loading a lot), and is not visible in the editor.
Then, set NumPlants to a value superior to 0, rebuild and test the map. Vegetation is generated at startup (and slows the loading a lot), and is not visible in the editor.
You must construct additional pylons.
- Preston
- OldUnreal Member
- Posts: 9
- Joined: Thu May 07, 2009 9:10 pm
Re: How to use A UIVegatationgenerator
thanks man that really helps