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How to use A UIVegatationgenerator

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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Preston
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Joined: Thu May 07, 2009 9:10 pm

How to use A UIVegatationgenerator

Post by Preston »

Anyways as the title says i am wondering how to use one of the UIVegatationGenerators in mapping as i can not figure out how to use it i will love some help
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Hellkeeper
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Re: How to use A UIVegatationgenerator

Post by Hellkeeper »

It's quite easy : Add the Vegetation generator in the middle of the zone where you want vegetation to be spawned. In its properties, UIVegetationGenerator=>Plants, add at least one plant in the first field. To do this, select a plant in the actor browser (Decoration=>UIFlora, and select a tree or plant) and put it in the PlantClass field.

Then, set NumPlants to a value superior to 0, rebuild and test the map. Vegetation is generated at startup (and slows the loading a lot), and is not visible in the editor.
You must construct additional pylons.
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Preston
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Joined: Thu May 07, 2009 9:10 pm

Re: How to use A UIVegatationgenerator

Post by Preston »

thanks man that really helps
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