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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Converting
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Converting
How to convert music from .OGG to .UMX? Prompt please.
- BobIsUnreal
- OldUnreal Member
- Posts: 805
- Joined: Mon Apr 12, 2010 12:34 am
Re: Converting
use any method to covert the ogg into wav/mp3
such : http://media.io/
then convert wav to tracker to umx
http://www.oldunreal.com/UnrealReference/mp3_2_umx/
such : http://media.io/
then convert wav to tracker to umx
http://www.oldunreal.com/UnrealReference/mp3_2_umx/
Last edited by BobIsUnreal on Thu Apr 09, 2015 4:50 pm, edited 1 time in total.
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Converting
If you have OldUnreal's 227 patch installed, you can just import the .ogg music in Unrealed and save it as a .umx package. No conversion needed.
It will only be playable on Unreal 227 though, not 226 or UT.
It will only be playable on Unreal 227 though, not 226 or UT.
You must construct additional pylons.
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
Sorry, but you have not helped me... :-/
- BlueD
- OldUnreal Member
- Posts: 14
- Joined: Sun Apr 05, 2015 7:01 pm
Re: Converting
You can use the editor to convert it to umx, just import the file in the music menu section of UnrealEd and save itSorry, but you have not helped me... :-/
If want me to explain it using images, you'll have to wait until tomorrow though :c
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
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Re: Converting
You're not helping us helping you much... What exactly is the problem? We have given you two ways of doing what you want.Sorry, but you have not helped me... :-/
Open UnrealEd, open the music browser, hit File => Import. Navigate to the location of your .ogg file. Above the "Open" and "Cancel" buttons, clic the "Music files" drop-down menu and select "OGG .ogg". Your .ogg file should now be visible. Select it and hit "Open". Choose a package, group and song name and hit "OK". Unless you have set the package to "MyLevel", you have now created a .umx package containing your .ogg song.
If you want the song to be playable in Unreal pre-227 and UT, convert the song to .wav, and then import it into a tracker software (such as ModPlug Tracker) as an instrument. Then play a single C4 note of that instrument. This will however create a huge and low-quality file.
You must construct additional pylons.
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
My UnrealEd lost the ability to convert files...
- BlueD
- OldUnreal Member
- Posts: 14
- Joined: Sun Apr 05, 2015 7:01 pm
Re: Converting
Why don't you post a download of what you want to convert? We can do it for youMy UnrealEd lost the ability to convert files...
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
But I can demand a great package with music... Are you sure you want this? :-/
- BlueD
- OldUnreal Member
- Posts: 14
- Joined: Sun Apr 05, 2015 7:01 pm
Re: Converting
Might take a while, but sure, why not?But I can demand a great package with music... Are you sure you want this? :-/
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
http://yadi.sk/d/YaD46hftfvSiL
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
[ch1045][ch1089][ch1083][ch1080] [ch1092][ch1072][ch1081][ch1083] [ch1085][ch1072] [ch1101][ch1090][ch1086][ch1081] [ch1089][ch1089][ch1099][ch1083][ch1082][ch1077] [ch1085][ch1077] [ch1088][ch1072][ch1073][ch1086][ch1090][ch1072][ch1077][ch1090], [ch1090][ch1086] [ch1074][ch1086][ch1089][ch1087][ch1086][ch1083][ch1100][ch1079][ch1091][ch1081][ch1090][ch1077][ch1089][ch1100] [ch1101][ch1090][ch1086][ch1081]: http://yadi.sk/d/80dDYK_tg2W5C
- BlueD
- OldUnreal Member
- Posts: 14
- Joined: Sun Apr 05, 2015 7:01 pm
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
Well... I have to make sure that you can convert! Then you can convert and please this package? https://yadi.sk/d/2EUHxaHUg52Na
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
I beg you! Convert The above package please...
- V00D00
- OldUnreal Member
- Posts: 158
- Joined: Tue Jan 15, 2013 11:21 am
Re: Converting
Hi there. Are you the player known as "Shinker"?I beg you! Convert The above package please...
If you are, I will convert those files for you if they have not already been done.
I will normalize then first if you like, as the recordings need a serious decibel boost
Drop me a message if you still want it done.
PS. Snoop Dog ogg lol
PPS. No idea why this is posted here, since OGG support only began with 227 (best thing that ever happened by the way) and this section is for UnrealEd up to 226, but que sera sera..........
Last edited by V00D00 on Wed Jul 15, 2015 11:12 am, edited 1 time in total.
"Without music, life would be a mistake", Friedrich Nietzsche
- Dr.Flay
- OldUnreal Member
- Posts: 423
- Joined: Sun Dec 09, 2012 5:57 pm
Re: Converting
If you can play them, then your UEd can do the job.
UEd is not converting the OGG, it is just putting it inside a UMX wrapper.
You can use the Unreal patch again to fix UEd if it is broken.
If you cannot see OGG files when you "import", then change the filetype to show "All files".
Import, set a name with no spaces, and then "Save as" UMX
UEd is not converting the OGG, it is just putting it inside a UMX wrapper.
You can use the Unreal patch again to fix UEd if it is broken.
If you cannot see OGG files when you "import", then change the filetype to show "All files".
Import, set a name with no spaces, and then "Save as" UMX
Your Unreal https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Chaos https://chaoticdreams.org
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Chaos https://chaoticdreams.org
- V00D00
- OldUnreal Member
- Posts: 158
- Joined: Tue Jan 15, 2013 11:21 am
Re: Converting
Is the Unreal editor in our Unreal system folder? I need more clarification....If you can play them, then your UEd can do the job......
Think I am done with Unreal and its very small crowd that somehow manages to patronise people who they never met, will never know and make huge assumptions about. Time to move on.
I wish Strategy-(DOG)-, Masterkent (1), ViViDy and GATOR all the best.
I will leave the files I have with a player who is just the best, that player is Maci.
Last edited by V00D00 on Thu Jul 16, 2015 2:19 am, edited 1 time in total.
"Without music, life would be a mistake", Friedrich Nietzsche
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
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Re: Converting
What's got into you? I believe Dr.Flay was actually trying to explain and be helpful. There might be some disagreeable people here and there (there's are least one in every crowd), but I don't see why you react so violently right now.Think I am done with Unreal and its very small crowd that somehow manages to patronise people who they never met, will never know and make huge assumptions about. Time to move on.
I hope your decision isn't final. If it is, good luck with whatever you decide to do. It's sad to lose a member of such a small community.
Last edited by Hellkeeper on Thu Jul 16, 2015 11:59 am, edited 1 time in total.
You must construct additional pylons.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Converting
He could even be simply stating if unrealed can play the ogg/wav upon import it can be saved as umx
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- OldUnreal Member
- Posts: 39
- Joined: Sat Mar 28, 2015 9:12 am
Re: Converting
The problem of converting music was decided by itself when I found out what the problem was. It turned out that before the patch, I had one of the custom Unreal, which had HiRes textures, it had support for two languages - Russian and English (I need Russian as I live in Russia), it was set up for the game, but This damaged the UnrealEd editor, because of which I could not save the map, import textures and music, and not export it. And these problems haunted me as on 226, and on 227i. When I downloaded the purely English version and patched it up to 227i, these problems did not appear. It turned out that I just used the wrong assembly, that it is necessary... Sorry for the inconvenience. :-/
Last edited by SMaster2341 on Thu Jun 22, 2017 12:43 am, edited 1 time in total.