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WTF?!

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: WTF?!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Set it's bBlockPlayers, bBlockActors and bProjTarget false.
Already were.
By the way: Do it have function HitWall inside the script?
Nope, just:

Code: Select all

auto state Flying
{
 function ProcessTouch {...}
 function BeginState {...}
}
function Explode {...}
Maybe some of the functions should be simulated...
Or maybe I should add something like

Code: Select all

reliable if {blah blah}
somewhere?
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Sat Nov 22, 2008 11:15 pm, edited 1 time in total.
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: WTF?!

Post by []KAOS[]Casey »

flag hitwall/touch/processtouch/landed etc simulated
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Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: WTF?!

Post by Age »

I fixed it by setting only FASMDProj bNetTemporary false.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: WTF?!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I'll try it again when I get to my home PC.

If it works, I'll praise you guys! :D

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