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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
engine.pawn event Walktexture
- deathpax
- OldUnreal Member
- Posts: 21
- Joined: Mon Apr 30, 2007 8:38 pm
engine.pawn event Walktexture
seems to be an unimplemented event that would both tell the exact location each footstep happens (for leaving footprints perhaps?) and what texture the ground has at that time, which could also be used to implement the texture specific footstep sounds
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: engine.pawn event Walktexture
yap, i know, but implemented another trace method
anyways
anyways
Sometimes you have to lose a fight to win the war.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: engine.pawn event Walktexture
lol....Foot Prints would be awsome....not to mention making it so that when u step in blood...u leave a trail of bloody footprints hehe like in GTA