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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
NET pass
- Pitbull
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- Location: Between Venus and Mars
Re: NET pass
Smirftsch is working on a patch for 226f version, which is not U Gold. As far as I know U Gold is not going to be patched at all.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
Re: NET pass
Nice... not good news for all the recent Unreal Anthology buyers.Smirftsch is working on a patch for 226f version, which is not U Gold. As far as I know U Gold is not going to be patched at all.
- Shivaxi
- OldUnreal Member
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- DieHard SCWS
- Global Moderator
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Re: NET pass
I was under the impression it would fix all versions of Unreal including UnrealGold :-? :-?
Basically it brings all version 224, 225, 226, Gold to 227, that was what thought ? ?
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Basically it brings all version 224, 225, 226, Gold to 227, that was what thought ? ?
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Pitbull
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Re: NET pass
Well maybe I missed something then in the forums, because I just went from what I read on the forums. My impression was the patch was for 226f.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
Re: NET pass
I'll wait for Smirftsch to have his say on this. If the answer is no then it could end up leaving a lot of people left out.
- DieHard SCWS
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Re: NET pass
In the first place we wanted to make 227 backward compatible and only with a possible 228 question break the compatibility -
but since UGold and 226 are different branches it seems to be impossible to make it Serversided netcompatible (and a LOT of fixes are Serversided) with every version anyway- Legend made it impossible with creating an Unreal-Gold which is not compatible to 226f - UGold-Server Admins already know that. And there seems to be no way to "fix" that (at least not within a reasonable amount of time and work - if possible at all, and 227 is delayed already enough).
Reading on it on the 227 page, Gold cannot be updated on the Serversided end. But i cannot find out what happens on the Client side.
But it could also be that he ment, to make it also work for Gold, he HAS to break compatebillity.
So no clue lol, and i guess we need Smirftsch to clear that up.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Shivaxi
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- Smirftsch
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Re: NET pass
uh what ? who ?
well, the question is easy to be answered.
The patch can be applied to any version, although currently only regular unreal is supported. Why ? Because I don't have the sources for the UPAK stuff. So at the current stage it allows me only to make a patch for ugold which would remove upak, or it has to be included with one of the upak versions around that were made to play upak maps without gold. My question at epic about that stuff remained unanswered so far.
What the final solution will be is currently somewhat unclear to me. Please state your opinions.
well, the question is easy to be answered.
The patch can be applied to any version, although currently only regular unreal is supported. Why ? Because I don't have the sources for the UPAK stuff. So at the current stage it allows me only to make a patch for ugold which would remove upak, or it has to be included with one of the upak versions around that were made to play upak maps without gold. My question at epic about that stuff remained unanswered so far.
What the final solution will be is currently somewhat unclear to me. Please state your opinions.
Last edited by Smirftsch on Thu Mar 08, 2007 6:20 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Pitbull
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Re: NET pass
I see no reason U Gold should be excluded, meaning Epic should give the sources to you. They already trust you enough for the Unreal code so I see no reason the remainder can't be attained. I for one know why you continue support for Unreal Smirftsch. I also don't like to play alone. I'm fortunate enough to have both versions, but like was mentioned before alot only have U Gold or in the case of newcomers the Anthology boxset. Whatever becomes of your work though will most assuredly be apprecciated. Whatever the outcome you can rest assured of having my support.uh what ? who ?
well, the question is easy to be answered.
The patch can be applied to any version, although currently only regular unreal is supported. Why ? Because I don't have the sources for the UPAK stuff. So at the current stage it allows me only to make a patch for ugold which would remove upak, or it has to be included with one of the upak versions around that were made to play upak maps without gold. My question at epic about that stuff remained unanswered so far.
What the final solution will be is currently somewhat unclear to me. Please state your opinions.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- DieHard SCWS
- Global Moderator
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- Joined: Sun Mar 16, 2003 11:33 pm
Re: NET pass
I would break compatibility and remove the Upack so all versions are lined up, and /or create your own Upack to solve problems for eventual maps and such that come with UnrealGold or RNTP.
I think the coolest patch would be if any game(gold or not) can be patched with the same patch, so theres little confusement on which version needs what patch, like it is now...
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I think the coolest patch would be if any game(gold or not) can be patched with the same patch, so theres little confusement on which version needs what patch, like it is now...
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
Re: NET pass
remove Upak.. its not being used online. And if it needs to be, stuff can be exported and brang back into their own .u packages for the new 227.
Last edited by jackrabbit on Thu Mar 08, 2007 10:31 pm, edited 1 time in total.
- DieHard SCWS
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Re: NET pass
Yep, thats what i mean.
The rare stuff that may need can be updated. Cant be that difficult really.
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The rare stuff that may need can be updated. Cant be that difficult really.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Smirftsch
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Re: NET pass
so I'd need a dll independent upak version. I know there is some stuff floating arround, but is it known to work ? Can someone of you verify it, and provide me a version i can build in ? Including maybe permissions by the original author ?
I will contact epic again and ask if i can use such a version. The problem on their side seems to be that the upak stuff doesn't seem to be in their hands (wasnt it originaly legend who brought it in ?), but if I'm allowed to provide a dll independent version, everything would be fine.
I will contact epic again and ask if i can use such a version. The problem on their side seems to be that the upak stuff doesn't seem to be in their hands (wasnt it originaly legend who brought it in ?), but if I'm allowed to provide a dll independent version, everything would be fine.
Sometimes you have to lose a fight to win the war.
- Shivaxi
- OldUnreal Member
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Re: NET pass
contact epic? lol. how does one go about doing that anyhowz? :-?
i got a few things to say to there face...FACE!!!
i got a few things to say to there face...FACE!!!
Last edited by Shivaxi on Fri Mar 09, 2007 6:16 pm, edited 1 time in total.