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notre-dame ported

Unrealty is a realtime visualisation software based on Unreal Engine.
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dustinechoes849
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notre-dame ported

Post by dustinechoes849 »

https://www.dropbox.com/s/httkpeza4fes6 ... n.zip?dl=0
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Decided to port the map from the Virtual Reality Notre-Dame cathedral game thingie.
It's not perfect, but it's kinda neat to roam around in. The area by the altar kept on glitching out and killing the player, (BSP errors I think, I tried to rebuild the map with different built settings, but nothing worked) so I blocked it off with some dodgy invisible walls. I managed to get rid of most of the .u dependencies. I couldn't seem get rid of the Mary.u and Altar.u ones though, so I just included them in the zip.

This is my first time ever porting a map from one uengine game to another, I really only did this to see if I could, and because I wanted to see this map in a better uengine version.
Hope someone gets a kick out of this. :D


[edit]DEATHMATCH VERSION :D :D :D
https://www.dropbox.com/s/viv2blibuzug9 ... n.unr?dl=0[/edit]
Last edited by dustinechoes849 on Sun Jan 29, 2017 6:49 pm, edited 1 time in total.
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makemeunreal
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Re: notre-dame ported

Post by makemeunreal »

Nice idea!
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han
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Re: notre-dame ported

Post by han »

Just made me copying the files over to Nerf...

Noticed that the altar mesh seems to be fucked up. It looks like it at least on the bottom part has dublicated faces for each side (e.g. one front, one backfacing). Which in turn screws up vertex normal generation as the contributions cancel each other out, so the normal vector just jumps randomly around. Let me try my commandlet i wrote to fix that on the flag for in Nerf...
HX on Mod DB. Revision on Steam. Löffels on Patreon.
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dustinechoes849
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Re: notre-dame ported

Post by dustinechoes849 »

Just made me copying the files over to Nerf...

Noticed that the altar mesh seems to be crappity smacked up. It looks like it at least on the bottom part has dublicated faces for each side (e.g. one front, one backfacing). Which in turn screws up vertex normal generation as the contributions cancel each other out, so the normal vector just jumps randomly around. Let me try my commandlet i wrote to fix that on the flag for in Nerf...
The altar mesh was a pain in the butt to work with.
what's up with the textures on the mini-statue, "Mary", btw? lol
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han
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Re: notre-dame ported

Post by han »

what's up with the textures on the mini-statue, "Mary", btw? lol
Not sure what you are refering too.
HX on Mod DB. Revision on Steam. Löffels on Patreon.
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dustinechoes849
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Posts: 480
Joined: Sat Feb 28, 2015 1:56 am

Re: notre-dame ported

Post by dustinechoes849 »

what's up with the textures on the mini-statue, "Mary", btw? lol
Not sure what you are refering too.
In the map, there's a little statue in a pedestal. It's the entirety of Mary.u
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Its texture is a mess lol, that's actually how it's supposed to look in-game
Last edited by dustinechoes849 on Mon Jan 30, 2017 3:11 am, edited 1 time in total.
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han
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Re: notre-dame ported

Post by han »

Didn't notice it.
HX on Mod DB. Revision on Steam. Löffels on Patreon.
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