Rune (CD, not classic) 1.07
Original D3D(7) renderer: OK
Kentie D3D10 renderer: OK
OpenGL renderer: OK
But D3D9 renderer gives me a nice black screen @start :-/
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
D3D9 renderer: black screen @start
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
D3D9 renderer: black screen @start
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- han
- Global Moderator
- Posts: 686
- Joined: Wed Dec 10, 2014 12:38 am
Re: D3D9 renderer: black screen @start
Now thats interessting, we got similar bug reports for Revision. Which resolution are you using?
Last edited by han on Fri Dec 04, 2015 12:39 am, edited 1 time in total.
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: D3D9 renderer: black screen @start
1920x1080.Now thats interessting, we got similar bug reports for Revision. Which resolution are you using?
But I can solve the problem with a trick: ALT-TAB
ALT-Tab and back:
[url=http://postimg.org/image/4cyt3v5p3/][img]http://s7.postimg.org/4cyt3v5p3/Rune_2015_12_04_14_15_53_363.png[/img][/url]
Last edited by lowenz on Fri Dec 04, 2015 1:18 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- han
- Global Moderator
- Posts: 686
- Joined: Wed Dec 10, 2014 12:38 am
Re: D3D9 renderer: black screen @start
Thats exactly one workaround the people came up with though it was more like Revision crashed for really high resolutions.But I can solve the problem with a trick: ALT-TAB
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: D3D9 renderer: black screen @start
Do you want some "low" resolution testing?Thats exactly one workaround the people came up with though it was more like Revision crashed for really high resolutions.But I can solve the problem with a trick: ALT-TAB
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.