For direct access use
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me:

Looking for Networking Coder for Weapon Debugging

Fast paced family friendly oldskool <s>deathmatch</s> pointblast.
Post Reply
User avatar
OldUnreal Member
Posts: 18
Joined: Fri Jan 30, 2015 2:16 am

Looking for Networking Coder for Weapon Debugging

Post by Rajada »

I'm looking for someone with experience in network unrealscript that would be willing to lend assistance debugging networking code in some Nerf ArenaBlast weapons that don't behave themselves in online games. It is my goal to get the weapons behaving similarly offline and online consistently. As such, there are a lot of minor animation problems, issues with projectile prediction, and more to be sorted out. Not every weapon has issues, so it is not a huge list, but there are some tough ones I'm having trouble figuring out.

PM or reply if interested in helping.
Last edited by Rajada on Wed Aug 10, 2016 9:25 pm, edited 1 time in total.
Post Reply

Return to “Nerf Arena Blast”