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[img]http://coding.hanfling.de/mind_the_dots.PNG[/img]
Happened during some experimentation for [url=http://coding.hanfling.de/SFT/]filtering the shadowbits[/url].
Some glamor shots of Unreal featuring some of Lightning Hunter's great HD skins, Shivaxi's HD weapons and of course, DieHard's extreme textures. Great work guys.
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Last edited by Carbon on Thu Nov 24, 2016 9:52 am, edited 1 time in total.
LH's mod checks the stock weapon meshes but only replaces textures on any that don't have multiskins already applied. It's a pretty good choice to prevent it from replacing subclassed weapons embedded into maps or mods that may have special appearance and/or usage.
I don't want to give the end away
but we're all going to die one day
The metal bars are as brittle as wood? Right now it almost looks as if they were made from the same substance. What I would do is make a bit more of the metal bars remaining.
Anyway, looks nice. I would like to see this in a little mutator, maybe also with some emitter effects for breaking stuff.
All of that for even more complete HD® experience.
Looks like Shivaxi's HD weapons have overriden LH's HD skins.
I may be missing something, but how did you come to that conclusion? Perhaps because the first 4 shots (Rikers) are prior to installing either of Shivaxi's or LH's mods...?
Last edited by Carbon on Fri Nov 25, 2016 8:24 am, edited 1 time in total.
Looks like Shivaxi's HD weapons have overriden LH's HD skins.
I may be missing something, but how did you come to that conclusion? Perhaps because the first 4 shots (Rikers) are prior to installing either of Shivaxi's or LH's mods...?
Look at the Razorjack. It doesn't have the correct (HD) skin. Instead it uses the glowy skin from HD weapons.
Thank you for the obj files! I'm working on them now. Might go a little wild on these things to be honest. Spawn some dust/puff of smoke when they smash and maybe even set the fragments on fire if the damage is burned etc. It's the little things like that that make things feel immersive. I appreciate you sharing.
I don't want to give the end away
but we're all going to die one day
Sometimes bots and other pawns glitch out in past the 220 versions in some ways when getting stuck in paths, this is combined with a bsp problem on the bridge I assume. But the results and freakout are hilarious.