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UT AlAudio Stereo Problem

for Unreal & UnrealTournament
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usaar33
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UT AlAudio Stereo Problem

Post by usaar33 »

Decided to install the good 'ol Unreal Tournament in Linux.
Eventually got sound to work (that was a pain on ubuntu 10.10!) -- I'm using oss4.

I have problems with either of the default audio drivers:
GenericAudioDevice: Crashes in certain maps. For instance in 7bullets, it only works if I turn off music. Saw some other thread that explained it is due to problems with the drivers handling limited numbers of wav sampling rates.
AlAudio: I get no stereo for sound effects. e.g. toss voicebox. Turn around -- no change in sound positioning.

So I'm either losing ambiance (music) or playability (stereo sound),

1) Any idea how to fix this?
1a) I saw updated alaudio for UT here, but that was for windows only; is there a linux version?

Another question:
On another note, I also installed all the super high end textures from unrealtexture.com and I'm using the enhanced opengl renderer. There seems to be some issue with masking though; for instance on cityintro on some black surfaces, I see through walls! Any idea how to fix that?
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Gizzy
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Re: UT AlAudio Stereo Problem

Post by Gizzy »

Not sure about the first part, but this:
Another question:
On another note, I also installed all the super high end textures from unrealtexture.com  and I'm using the enhanced opengl renderer. There seems to be some issue with masking though; for instance on cityintro on some black surfaces, I see through walls! Any idea how to fix that?
If you're using v451, that could be why. I've heard there was a problem with masked textures and using the super high end textures could've made it worse :P
Last edited by Gizzy on Tue Jan 04, 2011 12:06 pm, edited 1 time in total.
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Smirftsch
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Re: UT AlAudio Stereo Problem

Post by Smirftsch »

hey Usaar :) long time no see!

Well, I didn't make an updated version of OpenAL for UT yet- and this for Lin and Win - but I can surely have a look once I finished 227g (which is really almost done now).
Fortunately I was even able to make EFX fully functional with latest OpenALSoft version.

The masking bug is indeed some UTPG fix- which resulted unfortunately in a even bigger bug than it was before.
Last edited by Smirftsch on Tue Jan 04, 2011 11:46 am, edited 1 time in total.
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usaar33
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Re: UT AlAudio Stereo Problem

Post by usaar33 »

Thanks for the feedback: on 436.

So guess no way to fix the masking bug? (it's been pretty minor in game fortunately); anyone know what texture package is messing it up?

Smirftsch: Keep the great work coming! What is the audio patches included in http://oldunreal.com/utpatches.html btw?
Has anyone had problems with no stereo in alaudio?
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Smirftsch
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Re: UT AlAudio Stereo Problem

Post by Smirftsch »

4.36 didn't have this fix, so this is not possible...mmh...then the only idea I have at the moment is that it would be flagged incorrectly.

Anyway, I have to admit that the UT version is kinda outdated. Many fixes and updates are missing yet.
Mostly because of the fact that I'm working with a newer UT codebase (4.68) and VC++ 2008, instead of VC6 which was taken for 4.36 and I'm not sure that a dll built in 2008 will work flawlessly with 4.36.

Need to give it a try soon...
Last edited by Smirftsch on Wed Jan 05, 2011 12:07 pm, edited 1 time in total.
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anth
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Re: UT AlAudio Stereo Problem

Post by anth »

The testing dll you gave me a while back didn't work with v436 because you have the "treat wchar_t as built-in type" option enabled in VC++. This changed the signatures (and therefore decorated names) of many functions.
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Ratmann
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Re: UT AlAudio Stereo Problem

Post by Ratmann »

Hello!
Damn stereo sound problem in linux UT always was a pain in the ass for me. Please somebody, make a proper patch for a great justice! :-/
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Smirftsch
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Re: UT AlAudio Stereo Problem

Post by Smirftsch »

It's not easy to make a new version of it for this old version. Its still based on GCC 2.95 and not very easy to work with. The newer version I made for the 227 port is based on GCC 4.2 and this won't work with the old UT version. For an update for UT itself I have no permission from Epic.
I'll have a look once I find some time if I can make a compatible version somehow, but I'm sure this won't happen very soon.
Last edited by Smirftsch on Tue Feb 01, 2011 8:25 pm, edited 1 time in total.
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