I would like a D3D8 d3d8drv.dll for UT4.05 because on ATI cards with OpenGL drv transparent textures aren't antialiased (adaptiveAA) and also because D3D8 and D3D9 as OpenGL renderer from Chris Donhal have framerate limiter built in.
D3D8drv especially works well on all kinds of old ATI cards (e.g. R9700Pro, HD2600 Pro AGP) hence my preference for D3D8 over D3D9.
Again - I have an old Infiltration mod (just mutator form) that only works on UT4.05 and it works very well.
On GeForce's, one just sets Transparency supersampling but on ATI it's best to leave it on Adaptive-multisampling (more samples) but it doesn't work with OpenGL. And default D3D driver of UT4.05 has some rendering issues and no frame limiter, so running speed around map becomes too fast.
Funny old unreal.
