I'd like to preface this thread by being perfectly clear that imho 227 is in really good shape currently and I find the editor to be in top notch condition considering the past 2 months I've spent returning to UnrealED.
So why am I making this post?
Well after spending some quality time in UnrealED I just have a few questions that may/may not have already been answered visa the patch notes. Possible feature/bug report requests as well so I'll go through them one at a time:
1. Volumetric fog: Im simply curious.. has anything been changed from Sweeny's code from the base Unreal to 227? Has proformance been improved? How so? Are there any plans on creating a distant light fog radius to extend the radius similar to the distant light actor ?
2. Textures: I've notices that .jpeg textures are non-importable AFAIK. The reason I ask is because converting big textures from .png to .jpeg frees up about half the file size. I've never used the DDS format, but am curious.. do .dds textures have a smaller file size compared to .png's
3. Vertex Lighting: This one is tricky, because I literally have no idea what's going on under the hood, but I have made a few visual observations. Very specific, but I have noticed numerous times when you have a light set to both bStatic false and bMovable true you can achieve real-time results with vertex lighting static meshes. Unfortunately, a side effect to this method is that in some cases, lights will fade in and out just by walking into it in-game. Is there possibly a quick and easy fix to stop the fading of certain non-staric lights via boolean? I've also noticed that dark lights and standard lights don't always interact as intended in regards to vertex lighting making lighting static meshes much more tedious. I know this last one I mentioned is much more likely a core engine issue and probably can't be resolved, but I am curious... other UE games utilized these darklights in their maps.. is there some functionality possibly missing from these other titles in comparison to 227?
Thanks for your time and effort on this patch.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Thoughts on current state of 227k
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[UDHQ]Jackrabbit
- OldUnreal Member
- Posts: 55
- Joined: Wed Aug 08, 2012 4:20 pm