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Static Mesh Collision Unreal Engine 2

Unreal2 seems to vanish more and more too. Time to put it up here :)
KoW
Posts: 1
Joined: Tue May 19, 2026 4:14 pm

Static Mesh Collision Unreal Engine 2

Post by KoW »

Hi, I have a question about rendered collision for static meshes. I used in Blender a model for a static mesh and used the MCDCX prefix for the collision models. But after starting a test game, the collision is on some parts missing. There I used the ASE export tool in 3.6 Blender, in the Unreal Engine 2 is the collision correct and every collision is displayed by the engine, but not rendered ingame.

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