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Graphical issues with Unreal on MacOS

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vorob
OldUnreal Member
Posts: 54
Joined: Fri May 16, 2014 5:04 am

Graphical issues with Unreal on MacOS

Post by vorob »

Hi :)

I’m currently looking into native macOS gaming and downloaded the Unreal source port from here:
https://www.macsourceports.com/game/unreal

First of all thank you for making it possible to play one of my favorite games natively on Mac!

My setup: MacBook Pro 16" (2019), macOS Monterey. I ran into a few issues and wanted to check if they’re known / if there are any fixes:

1) If I set a resolution smaller than my desktop, the game renders in a smaller “box” and doesn’t stretch/scale to fill the screen.

2)I can’t select my screen’s native resolution because it doesn’t appear in the resolution list.

3) If I click fullscreen, the game crashes immediately.

4) In certain places, parts of models/areas are pitch black as if there’s no lighting at all.

Any suggestions (settings to change, config file tweaks, or a recommended build) would be appreciated. If you need logs or more details, tell me what to provide and I’ll send them.

Thanks!

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