I read the Linux patch uses SDL2, and can't find much in the UT.ini to change input controls. The one thing I see is Engine.Input but I wouldn't know any other option to change it to.
I have tried full screen and windowed mode which is the same. The odd thing is moving the mouse cursor outside of the game window, where it resumes normal functionality. Smooth, updated movement. Also after closing down UT I need to wake my mouse up by clicking the button (it turns off when not in use). I also tried another wireless mouse but that was even worse than the one that time-outs.
Here is my ini file:
Code: Select all
[SDLDrv.SDLClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.000000
Decals=True
NoDynamicLights=False
MacNativeTextToSpeech=False
TextToSpeechFile=
MacKeepAllScreensOn=False
AllowCommandQKeys=False
AllowUnicodeKeys=False
IgnoreUngrabbedMouse=False
IgnoreHat=False
ScaleJBY=0.000000
ScaleJBX=0.000000
UseDesktopResolution=False
BorderlessWindow=False
JoystickHatNumber=0
JoystickNumber=0
ParticleDensity=0
NoFractalAnim=False
FrameRateLimit=0.000000
SkinDetail=High
TextureDetail=High
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OldUnreal-UTPatch469e-Linux-amd64.tar.bz2I still have UT in the home/.wine/drive_c/UT folder. The good news is the ut-bin-amd64 file runs. No more "permission denied".
I was thinking of uploading the UT folder to a Cloud server. That was my hopes. I didn't realise it takes patience and support to get my silly idea off the ground, let alone what I'm going to do with my server!
Also I could raise it as an Issue on GitHub if you prefer?
Thanks!