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Mouse input terrible

for Unreal & UnrealTournament
User avatar
thenewkgb
OldUnreal Member
Posts: 43
Joined: Sun Oct 21, 2018 9:24 pm

Mouse input terrible

Post by thenewkgb »

Hey. I'm not saying anyone here is terrible, only that I can't manage to change any settings in-game because the mouse cursor is freezing and sluggish (or drunk).

I read the Linux patch uses SDL2, and can't find much in the UT.ini to change input controls. The one thing I see is Engine.Input but I wouldn't know any other option to change it to.

I have tried full screen and windowed mode which is the same. The odd thing is moving the mouse cursor outside of the game window, where it resumes normal functionality. Smooth, updated movement. Also after closing down UT I need to wake my mouse up by clicking the button (it turns off when not in use). I also tried another wireless mouse but that was even worse than the one that time-outs.


Here is my ini file:

Code: Select all

[SDLDrv.SDLClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.000000
Decals=True
NoDynamicLights=False
MacNativeTextToSpeech=False
TextToSpeechFile=
MacKeepAllScreensOn=False
AllowCommandQKeys=False
AllowUnicodeKeys=False
IgnoreUngrabbedMouse=False
IgnoreHat=False
ScaleJBY=0.000000
ScaleJBX=0.000000
UseDesktopResolution=False
BorderlessWindow=False
JoystickHatNumber=0
JoystickNumber=0
ParticleDensity=0
NoFractalAnim=False
FrameRateLimit=0.000000
SkinDetail=High
TextureDetail=High
It's the UT_GOTY.zip and I extracted the

Code: Select all

OldUnreal-UTPatch469e-Linux-amd64.tar.bz2
into the folder.

I still have UT in the home/.wine/drive_c/UT folder. The good news is the ut-bin-amd64 file runs. No more "permission denied".

I was thinking of uploading the UT folder to a Cloud server. That was my hopes. I didn't realise it takes patience and support to get my silly idea off the ground, let alone what I'm going to do with my server!

Also I could raise it as an Issue on GitHub if you prefer?

Thanks!
User avatar
thenewkgb
OldUnreal Member
Posts: 43
Joined: Sun Oct 21, 2018 9:24 pm

Re: Mouse input terrible

Post by thenewkgb »

Okay. So check out my signature.

I'd love to have a UT server I can build up. Because I love the idea, it means it turns into an nasty and impossible idea.

What I'll have to do to check is to record my screen, then upload it to YouTube so you can verify this is really happening. I need your eyesight.

I hallucinate things at times. It wasn't the mouse input that failed, it was a scammer controlling my computer, and also my illness putting me off building something I love before I even start.

Until you tell me the mouse cursor messez up, it's up in the air.

Sorry for the inconvenience. You better know this as it will explain things.

thumbsup
User avatar
thenewkgb
OldUnreal Member
Posts: 43
Joined: Sun Oct 21, 2018 9:24 pm

Re: Mouse input terrible

Post by thenewkgb »

No. SimpleScreenRecorder can't record it. It was my favourite recorder as well.

I really dislike Wine. There's too many settings, then Wine Tricks, then ut-bin can fail then the patch can fail, then changing .ini files, then the OS, then reported bugs.

I'm learning to stay with Linux, not Windows, so no Unreal for me... And I should be programming my own 3D game with its own tracker music, OpenGL, wxWidgets editor, models, animations and lighting features - and I'll have a ball :'(

I must admit Linux is finicky. It must be a nightmare.
User avatar
thenewkgb
OldUnreal Member
Posts: 43
Joined: Sun Oct 21, 2018 9:24 pm

Re: Mouse input terrible

Post by thenewkgb »

[I moved my post]

Hey. UT didn't go well and I'm surprised because SDL2 runs in a lot of places and has been tested thoroughly (SDL3 is still being tested). Why on earth my mouse's firmware carried over UT's menu problem after reinstalling my OS? I am fed up with Wine (and Windows [shucks, I lose everything]) and Steam keeping files on my SSD when I remove the programs. The fresh install, (which takes about 2 minutes to set up and have a desktop running) suddenly acted strangely. OMG, help!

I asked AI and the culprit was most likely my mouse's firmware being changed which held onto UT's buggy input (for some reason). Now when I use my mouse, and after several reboots, my mouse has no problems? UT affected my timeout for the mouse. When UT runs and gets shutdown I need to click my mouse button to wake my mouse up. Also the SimpleScreenRecorder couldn't record UT? I had zero problems recording Irrlicht Engine games and Steam games... But whether or not they use SDL2 or Proton I don't know.
User avatar
thenewkgb
OldUnreal Member
Posts: 43
Joined: Sun Oct 21, 2018 9:24 pm

Re: Mouse input terrible

Post by thenewkgb »

Just to clarify, Unreal Tournament had buggy controls, but Unreal ran well on my Linux machine. I can't see many differences in the back end of two similar games / inputs?

It's confusing for me because I installed both games one after the other on the same day, and installed older and newer patches and some broke and some didn't.

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