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Bounty for porting some 220 level-scripts to 227

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gohai
Posts: 1
Joined: Sun Jul 13, 2025 7:08 am

Bounty for porting some 220 level-scripts to 227

Post by gohai »

Hello all,

I'm working on reviving some old levels using today's engine. These were originally shown as part of an (art) exhibition in Vienna back in spring 1999. They’re really special to me - it was the first time I encountered real-time 3D computer graphics, and seriously impacted my life :) They also carry some historical weight... a few of the creators have sadly passed away.

I’ve got a handful of levels that include custom .u scripts, but I haven’t been able to get them working in newer versions - mainly because I don't understand the editor. If anyone manages to convert them and is willing to share the files, I’d happily send $60 via PayPal as a small thank-you.

http://synreal.netbase.org/download/papermoon.zip
http://synreal.netbase.org/download/synBeta.zip
http://synreal.netbase.org/upload/basicray_lshell/lshell.zip
http://synreal.netbase.org/download/loop_walker.zip
http://synreal.netbase.org/download/motherboard.zip
http://synreal.netbase.org/download/linx3dF.zip

Thanks for your consideration (and thank you for OldUnreal),

gohai
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TigerTheGreat
OldUnreal Member
Posts: 682
Joined: Sun May 21, 2006 2:16 pm

Re: Bounty for porting some 220 level-scripts to 227

Post by TigerTheGreat »

And here's the full set instead of the individual maps, at least from what I know it seems to be all the maps that were available.

https://unrealarchive.org/unreal/mappac ... f2b2d.html

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