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Inversion

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 568
Joined: Wed Oct 19, 2011 7:49 am

Inversion

Post by EvilGrins »

Been a bit of history on this, and some self-discovery.
Image
Initially this was an all white skin which I intended to write things on it for team colors; may still do this down the way maybe. But this was also the skin when I was having troubles loading the Male Soldier model into bot setups and it turns out I hadn't configured something correctly between the .int file and the .utx one. Was unaware if that happens it can impact all skins using a specific model.

Second time around, I decided to invert the whole thing which is why it looks like this:
Image
Team colors were both easy but tricky, as I team colored it before I inverted it... and not all of those conform to standard ones. Had to do a little switching of things around afterwards.

Enjoy!
https://www.mediafire.com/file/gt9pttm5 ... invert.zip
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