Just a quick note because it might be useful to someone.
As you probably know, UnrealEd brushes are stored as text. If you select one and paste it into a text editor, you can see all its parameters, the coordinates of each vertex of each brush, its texture, surface flags, etc.
In some cases, it's a useful features because it allows you to edit it by hand. I, for one, use this when mapping for UT2004: when making static-meshes from brushes, I remove all unnecessary polygon by hand by giving them a certain texture and then removing all polygons with this texture (I know Unreal 227 does this with the FakeBackdrop flag, but other cases might come up). I use a perl script (given to me by a friend) to do that (which is useful when processing a brush or a series of brushes with several hundred or thousands of polygons), but it's a chore because I have to either stick to one single texture forever or change the texture reference by hand in the script each time I use another one. In either case, I have to save the brush to a text file to process it through the script and I find this tedious and repetitive.
I decided to make my life easier by making my own version of the script online on my website. No need to save the brush in a file, no need to stick to one texture or change the reference in the script. When fed a brush in text format, it spits a list of all textures used. When the user selects one and hits "send" again, it purges the brush of all polygons with matching texture.
You can reach it there (OldUnreal won't parse links to my website for security reasons).
http://hellkeeper.net/tutorials/face-remover.php
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal Face Remover
- Hellkeeper
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Unreal Face Remover
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You must construct additional pylons.
- Leo T_C_K
- OldUnreal Member
- Posts: 3904
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal Face Remover
Somehow I imagined literaly face remover like on skins or something LOL
https://en.wikipedia.org/wiki/Face/Off
https://en.wikipedia.org/wiki/Face/Off