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UnrealEd 3 (UT2004) Insanely Laggy

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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hooli
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Joined: Sat Apr 11, 2020 5:16 am

UnrealEd 3 (UT2004) Insanely Laggy

Post by hooli »

I know that this is primarily a UnrealEd 2.x forum; but can anyone lend help with UnrealEd 3?

It is insanely stuttery and laggy. The game runs flawlessly, but the editor slouches along. It takes 5-10 seconds for any click to really take any effect in any of the viewports.

My machine has 64g ram and an RTX 3070. I disabled AA for the app in the graphics card settings.

Any ideas?
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Reborn
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Re: UnrealEd 3 (UT2004) Insanely Laggy

Post by Reborn »

This is a very old problem.
You can try setting all parameters for UnrealEd.exe to maximum performance in Nvidia control panel, not just AA
It helped me.
Or rename UnrealEd.exe and create separate parameters for it.
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Hellkeeper
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Re: UnrealEd 3 (UT2004) Insanely Laggy

Post by Hellkeeper »

hooli wrote: Wed Jul 10, 2024 4:03 am I know that this is primarily a UnrealEd 2.x forum; but can anyone lend help with UnrealEd 3?

It is insanely stuttery and laggy. The game runs flawlessly, but the editor slouches along. It takes 5-10 seconds for any click to really take any effect in any of the viewports.

My machine has 64g ram and an RTX 3070. I disabled AA for the app in the graphics card settings.

Any ideas?
This is a well known problem affecting UnrealEd 3.0 on Windows vista and later. Clicking to select freezes the editor for several seconds, sometimes a full minute.

However, you are incredibly lucky, a fix has been developed very recently.
Download the new renderer and replace UT2004's with it.
This is still actively researched and developed, however, so expect a few bugs. Selecting fluidsurfaceinfos and coronas is troublesome, for example.
You must construct additional pylons.
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yrex .
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Re: UnrealEd 3 (UT2004) Insanely Laggy

Post by yrex . »

Cases like these are why it's useful to keep a spare XP machine.
My work | contact: ampoyrex at wp dot pl
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Teromen
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Joined: Thu Sep 24, 2020 10:37 pm

Re: UnrealEd 3 (UT2004) Insanely Laggy

Post by Teromen »

This is when you have too many brushes or meshes in the map. I ran into this adding large quantities of tree static meshes to my landscapes. My fix was to install an old compatible version of direct x 9, along with all other direct x versions in a large package. Though beyond that I don't remember details. You have to know which package to download... Its been a while.

Save your large amounts of static meshes to a hidden group or export and remove them from the map for performance, add them back in later. Best I can think of.

Edit: Apparently only UT2004 and Red Orchestra are supported? My suggestion for other games is to try the direct x install, the old packages version.

Apparently Microsoft broke directx 9 compatibility with old games in order to support newer platforms... Sounds lazy to me...

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