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(227j) Terra Mining Region (co-op edit/expansion of DMTerra)

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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Added a new gif and screenshot to the first post featuring some current progress to the day-to-night cycle.
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Appended another new .gif to the main post of the thread, featuring a river that flows around bends.
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

https://www.moddb.com/mods/terra-mining-region

Terra Mining Region now has a ModDB page, includes some newer screenshots and a more detailed synopsis.
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

WIP new skeletal Skaarj warrior (still missing alot of parts like the wristblades and requires alot of tweaks imo) for TMR

Image

This is so far the lowpoly model, and comes supplied with a normal map, diffuse map and roughness map (I'll add in a standard diffuse skin version too). Plan to have many different types of eye and skin colours/types, aswel as new armours and attachments that would usually determine rank, as well as newer and a more extensive list of animation sequences. Recreating the model into individual atomic parts permits alot more easier customization for those new Skaarj classes too.

Since the player can hoist over obstacles, shimmy along ledges and all sorts of new navigation options, so can they
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Leo T_C_K
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Leo T_C_K »

Kajgue wrote: Sun Mar 12, 2023 8:04 pm WIP new skeletal Skaarj warrior (still missing alot of parts like the wristblades and requires alot of tweaks imo) for TMR

Image

This is so far the lowpoly model, and comes supplied with a normal map, diffuse map and roughness map (I'll add in a standard diffuse skin version too). Plan to have many different types of eye and skin colours/types, aswel as new armours and attachments that would usually determine rank, as well as newer and a more extensive list of animation sequences. Recreating the model into individual atomic parts permits alot more easier customization for those new Skaarj classes too.

Since the player can hoist over obstacles, shimmy along ledges and all sorts of new navigation options, so can they
what's that background btw? it looks like a real photo and a 3d printed model or something. is that what it is?
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

The background is a HDRI environment map and the model itself is a render of a new skeletal skaarj warrior model. :)

This might be a clearer image given the brighter lighting showcase.

Image

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Leo T_C_K
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Leo T_C_K »

Sometimes those images can be deceiving...these days (or "these days, nowadays" as luke would say).

like really sometimes its difficult to distinguish it already, its a bit mad honestly thinking about it.
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Haven't updated this thread for a while but i'm still working on this project. I think i'll need to revise the initial thread post soon because so much has been updated and some of the screenshots shown are old versions.

Uploaded a new article to Moddb some months ago: https://www.moddb.com/mods/terra-mining ... extra-info

Progress with the Skaarjwarrior remodel:

Scout -
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Soldier Initiate -
Image

Soldier -
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Assault Soldier -
Image

Also in the process of the animations too, but i'm not ready to share those yet.
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