Gamma correction cause some problems in UnrealEd.
In UT2004, UnrealEd could be launched with the -Nogamma parameter.
But it doesn't work in Unreal227k.
Is it possible to run the game with no gamma correction?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
UnrealEd and gamma correction
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Re: UnrealEd and gamma correction
Set the gamma in the game to 0 using the renderer you are using in UnrealEd. The editor's renderer uses the game's settings.
You must construct additional pylons.