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UnrealEd and gamma correction

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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Reborn
OldUnreal Member
Posts: 60
Joined: Thu Mar 16, 2017 6:55 am

UnrealEd and gamma correction

Post by Reborn »

Gamma correction cause some problems in UnrealEd.
In UT2004, UnrealEd could be launched with the -Nogamma parameter.
But it doesn't work in Unreal227k.
Is it possible to run the game with no gamma correction?
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Hellkeeper
Global Moderator
Posts: 3294
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: UnrealEd and gamma correction

Post by Hellkeeper »

Set the gamma in the game to 0 using the renderer you are using in UnrealEd. The editor's renderer uses the game's settings.
You must construct additional pylons.
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Reborn
OldUnreal Member
Posts: 60
Joined: Thu Mar 16, 2017 6:55 am

Re: UnrealEd and gamma correction

Post by Reborn »

Hellkeeper wrote: Sat Mar 09, 2024 12:51 pm Set the gamma in the game to 0 using the renderer you are using in UnrealEd. The editor's renderer uses the game's settings.
This is bad. Unreal and UnrealEd are DIFFERENT programs that are launched for DIFFERENT purposes.


OK. I found a solution to the problem.
Gamma correction can be disabled in the Nvidia Settings (Nvidia control panel) for UnrealEd.exe only

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