Gamma correction cause some problems in UnrealEd.
In UT2004, UnrealEd could be launched with the -Nogamma parameter.
But it doesn't work in Unreal227k.
Is it possible to run the game with no gamma correction?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
UnrealEd and gamma correction
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Reborn
- OldUnreal Member
- Posts: 60
- Joined: Thu Mar 16, 2017 6:55 am
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Hellkeeper
- Global Moderator
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- Location: France
Re: UnrealEd and gamma correction
Set the gamma in the game to 0 using the renderer you are using in UnrealEd. The editor's renderer uses the game's settings.
You must construct additional pylons.
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Reborn
- OldUnreal Member
- Posts: 60
- Joined: Thu Mar 16, 2017 6:55 am
Re: UnrealEd and gamma correction
This is bad. Unreal and UnrealEd are DIFFERENT programs that are launched for DIFFERENT purposes.Hellkeeper wrote: ↑Sat Mar 09, 2024 12:51 pm Set the gamma in the game to 0 using the renderer you are using in UnrealEd. The editor's renderer uses the game's settings.
OK. I found a solution to the problem.
Gamma correction can be disabled in the Nvidia Settings (Nvidia control panel) for UnrealEd.exe only