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DOM-UTDMS-Krall-HallOfGiants

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 500
Joined: Wed Oct 19, 2011 7:49 am

DOM-UTDMS-Krall-HallOfGiants

Post by EvilGrins »

The discovery UTDM-monsters work in DOM was a bit of a shock, in that an unassigned UTDMS turns control points back to the neutral X made things interesting...
Image
...but this time I decided to go a different way.

4 control points, 4 teams: Gave each team a UTDMS but positioned them directly on the control points, which being team assigned anytime they respawn it immediately changes that point back to the team color the particular UTDMS is on.

Plus, no Bob the Berserker this time around...
Image
...meet Bob the Krall!

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/70udgohw ... Giants.zip
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