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MorbfanzaR

Unreal Unreal and more Unreal
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Leo T_C_K
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MorbfanzaR

Post by Leo T_C_K »

Morbfanza how it would look like on the release version. Put together by JackHonda. I planned to do this myself but due to organisation/time issues I didn't in the end. Its quite simple though. And I am surprised nobody did this thing before.

Reportedly even the latest version of Morbfanza that was never recovered was still based on the beta layout although there were some improvements (the morbfanza in the division v2 is an approximation what if, we won't have the original until either the gw press one is recovered one day or that beta/pre-release that we keep waiting for gets finally uploaded).

This is a map that will get included within the next upsx release too, though with upsx weapons in. This is actually a backport in the sense that the upsx weapons had to be replaced back to the standard ones. Once I can I will also release UT version and a backport for at least 220 so it can be played on 220/221 botpack/ut.

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MorbfanzaPassage.png
MorbfanzaPassage2e.png
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Leo T_C_K
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Re: MorbfanzaR

Post by Leo T_C_K »

Goddammit a bloody bot decides to ruin my thread with spam? And only this thread and nothing else?

7 posts after each other.

Peacock Promo Codes? Go to bloody hell KUJAKU.
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Hellkeeper
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Re: MorbfanzaR

Post by Hellkeeper »

Cleaned up.
You must construct additional pylons.
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