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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
ALAudio for DeusEx - development and links
- Nmesa
- Posts: 4
- Joined: Sat Jul 08, 2017 7:50 am
Re: ALAudio for DeusEx - development and links
If its not too late, tell me please one thing - what is the problem with crackling sound in Naval Base track? Its a common problem with Unreal engine, but it looks like this track was corrupted from the beginning, this crackling sound can be heard EVEN ON YOUTUBE!
I became a crackling sound-paranoid in any game because of this.
I became a crackling sound-paranoid in any game because of this.
Last edited by Nmesa on Sat Jul 08, 2017 10:32 am, edited 1 time in total.
- Hellkeeper
- Global Moderator
- Posts: 3273
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: ALAudio for DeusEx - development and links
It's in the samples themselves. The end of the sample loops abruptly and this causes crackling.
Sample 8 is a good example in Naval Base.
Sample 8 is a good example in Naval Base.
Last edited by Hellkeeper on Sat Jul 08, 2017 10:35 am, edited 1 time in total.
You must construct additional pylons.
- Nmesa
- Posts: 4
- Joined: Sat Jul 08, 2017 7:50 am
Re: ALAudio for DeusEx - development and links
Thanks for the reply, i am glad i am not crasy.It's in the samples themselves. The end of the sample loops abruptly and this causes crackling.
Sample 8 is a good example in Naval Base.
Re: ALAudio for DeusEx - development and links
Possible OpenAL related bug: OGG music in Deus Ex mods such as Nihilum & The Nameless Mod resets volume when the song track is reset (whether it's via quickloading or new level loading). The only fix is to go into the Sound menu, which sets the music back to the set volume.
Re: ALAudio for DeusEx - development and links
Another small thing I wanted to point out; CD Audio music doesn't work (was testing it out with an old Matrix soundtrack). Seems to work with Galaxy Audio though.
- Smirftsch
- Administrator
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Re: ALAudio for DeusEx - development and links
going to check it, I'm just a lil busy right now with many other thingsPossible OpenAL related bug: OGG music in Deus Ex mods such as Nihilum & The Nameless Mod resets volume when the song track is reset (whether it's via quickloading or new level loading). The only fix is to go into the Sound menu, which sets the music back to the set volume.
CD Audio isn't targeted with ALAudio, just to much effort for a thing nearly no one ever uses. There are no plans to integrate it.Another small thing I wanted to point out; CD Audio music doesn't work (was testing it out with an old Matrix soundtrack). Seems to work with Galaxy Audio though.
Sometimes you have to lose a fight to win the war.
Re: ALAudio for DeusEx - development and links
Ah. Good to see it's still in development.
- MrRobotBear
- OldUnreal Member
- Posts: 22
- Joined: Sat May 10, 2014 9:14 pm
Re: ALAudio for DeusEx - development and links
Since this doesn't happen in Revision I'm almost certain it's due the original DXOgg being hardcoded to use GalaxyDrv for volume changes, something han changed for us. So not an AlAudio issue.Possible OpenAL related bug: OGG music in Deus Ex mods such as Nihilum & The Nameless Mod resets volume when the song track is reset (whether it's via quickloading or new level loading). The only fix is to go into the Sound menu, which sets the music back to the set volume.
Last edited by MrRobotBear on Mon Aug 28, 2017 5:18 pm, edited 1 time in total.
- han
- Global Moderator
- Posts: 686
- Joined: Wed Dec 10, 2014 12:38 am
Re: ALAudio for DeusEx - development and links
Iirc this was just some ini value beeing read during startup, not sure if that would cause all the hastle.Since this doesn't happen in Revision I'm almost certain it's due the original DXOgg being hardcoded to use GalaxyDrv for volume changes, something han changed for us. So not an AlAudio issue.Possible OpenAL related bug: OGG music in Deus Ex mods such as Nihilum & The Nameless Mod resets volume when the song track is reset (whether it's via quickloading or new level loading). The only fix is to go into the Sound menu, which sets the music back to the set volume.
Last edited by han on Mon Aug 28, 2017 6:20 pm, edited 1 time in total.
- uji
- Posts: 3
- Joined: Thu Sep 01, 2016 11:56 am
Re: ALAudio for DeusEx - development and links
Using the very latest version on this forum I get this error when launching the GOG version of Deus EX GOTY:
Critical Error
'Cant find file for package 'ALAudio'
History: UObject::SafeLoadError
Critical Error
'Cant find file for package 'ALAudio'
History: UObject::SafeLoadError
- Smirftsch
- Administrator
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Re: ALAudio for DeusEx - development and links
this message indicates that it doesn't find any of its dependencies, such as alure, openal32 (both included) or the visual studio 2010 runtime (http://www.microsoft.com/en-us/download/details.aspx?id=14632) .
Sometimes you have to lose a fight to win the war.
- path0gen
- OldUnreal Member
- Posts: 13
- Joined: Thu Jul 16, 2015 3:01 pm
Re: ALAudio for DeusEx - development and links
So I have finally beaten the whole game with OpenAL v2.4.8 from reply #48. Haven't encountered any crashes anymore or any significant issues. I see the download version in the first post is still 2.4.7, maybe it's worth it to post the link to the newer one there?
- Smirftsch
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Re: ALAudio for DeusEx - development and links
Thanks for the feedback. Will have to update all this anyway
Sometimes you have to lose a fight to win the war.
- snak
- Posts: 1
- Joined: Fri Jun 29, 2018 3:57 pm
Re: ALAudio for DeusEx - development and links
The music transitions in v2.4.8 are broken. After fading out, they play the first note of the pattern, and then they switch to the next track. It does not occur in the v2.4.7.
Besides that, it works great. I wish there was more volume control though, I find the speeches too quiet.
Besides that, it works great. I wish there was more volume control though, I find the speeches too quiet.
- the_ruthless
- Posts: 1
- Joined: Thu Mar 07, 2019 6:14 pm
Re: ALAudio for DeusEx - development and links
Agreed with snak: the music transitions seems somewhat broken/glitchy, pretty much as snak describes it. (With the v2.4.8, yes.)
This after just a couple of minutes playtime, though. Tried v2.4.7 for a bit first, and that crashed on me when/after talking to the bartender (Shea) at the UnderWorld Tavern.
...other than that; I have surround sound and am very happy! Thank you! [reason]clarification[/reason]
This after just a couple of minutes playtime, though. Tried v2.4.7 for a bit first, and that crashed on me when/after talking to the bartender (Shea) at the UnderWorld Tavern.
...other than that; I have surround sound and am very happy! Thank you! [reason]clarification[/reason]
Last edited by the_ruthless on Thu Mar 07, 2019 7:28 pm, edited 1 time in total.
- budidipopo
- Posts: 1
- Joined: Sun Jan 05, 2020 4:07 pm
Re: ALAudio for DeusEx - development and links
Hi, I wanted to say thanks for making this renderer, since it allows me to play Deus Ex with HRTF. I noticed during gameplay and in the intro that the lipsyncing was going too fast when I used AlAudio compared to Galaxy. This happened with v2.4.7 and v2.4.8.
AlAudio: https://files.catbox.moe/n8sbuu.webm
Galaxy: https://files.catbox.moe/m7xy5s.webm
AlAudio: https://files.catbox.moe/n8sbuu.webm
Galaxy: https://files.catbox.moe/m7xy5s.webm
Last edited by budidipopo on Mon Jan 13, 2020 5:04 pm, edited 1 time in total.
-
- Posts: 1
- Joined: Wed Mar 22, 2023 1:29 am
Re: ALAudio for DeusEx - development and links
One issue I have is that sometimes Music just plays way too fast. Like the fight music I have at the beginning of the game.
When I use the old Galaxy sound engine it works. Using it with EAX so it sounds pretty nice but anyway to fix this with AL Audio?
When I use the old Galaxy sound engine it works. Using it with EAX so it sounds pretty nice but anyway to fix this with AL Audio?