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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
- Stead-Z
- OldUnreal Member
- Posts: 31
- Joined: Mon Apr 27, 2020 11:46 am
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[RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
The Soup Kitchen in association with UnrealSP.org presents...
You were approached by the Do'gradji family with the pleaded request that you rescue their child from a mysterious location known as "The Forbidden Caves". As a highly esteemed mercenary you wouldn't normally accept such a petty job, but one look in their heartbroken eyes told you this was no place for a child - plus the advance deposit is nothing to sniff at!
Information surrounding these enigmatic "Forbidden Caves" is little-to-none, but the Nali are notoriously secretive; what strange and dark secrets could possibly be hiding down there?
Finally here in glorious 1.0 release candidate form - The Descent is a 12 map single player campaign like no other! Featuring the work of 10 collaborators, this pack boasts an exciting array of underground locales, custom content and varied gameplay all thrown into the mix.
Downloads
Screenshots
Credits
alternativeprojects - Map contributor
ebd - Map contributor, programming, co-ordination
Dannster - Map contributor
Krull0r - Map contributor, programming, sound design
nikosv - Map contributor, terrain/cave design for connecting segments
pla - Map contributor
Semfry - Map contributor
Skywolf - Map contributor
SteadZ - Campaign curator/designer, map contributor
yrex - Map contributor
Special Thanks
ividyon - The initial spark that started off this crazy thing!
83r - Testing/feedback
Rayne - Testing/feedback
Xanious - The idea of checkpoints between the segments; testing/feedback
G4lactic - Suggestions + support
The ISV Clan - For their coop testing sessions
The 227 Team - For developing the awesome 227 patch and helping out with code issues - you guys are unreal!
Additional Notes
This will only work in Unreal patched to 227i/227j, no plans to port to other platforms at present.
The campaign has been tested in both SP and Coop, and we are not aware of any outstanding issues at present, however - due to the technically complex nature of some of the levels - unexpected crashes may occur: save regularly!
More info can be found in the ReadMe file, however I just want to take the chance to say how happy I am that this collaborative event turned out to be such a success - went into this expecting 1 or 2 people to submit content and was overwhelmed to have 10 submissions (albeit one my own!) to stitch together. We might have had a few bumps in the road along the way but what we've ended up with is absolutely something to be proud of - hope you all enjoy playing through!
You were approached by the Do'gradji family with the pleaded request that you rescue their child from a mysterious location known as "The Forbidden Caves". As a highly esteemed mercenary you wouldn't normally accept such a petty job, but one look in their heartbroken eyes told you this was no place for a child - plus the advance deposit is nothing to sniff at!
Information surrounding these enigmatic "Forbidden Caves" is little-to-none, but the Nali are notoriously secretive; what strange and dark secrets could possibly be hiding down there?
Finally here in glorious 1.0 release candidate form - The Descent is a 12 map single player campaign like no other! Featuring the work of 10 collaborators, this pack boasts an exciting array of underground locales, custom content and varied gameplay all thrown into the mix.
Downloads
Screenshots
Credits
alternativeprojects - Map contributor
ebd - Map contributor, programming, co-ordination
Dannster - Map contributor
Krull0r - Map contributor, programming, sound design
nikosv - Map contributor, terrain/cave design for connecting segments
pla - Map contributor
Semfry - Map contributor
Skywolf - Map contributor
SteadZ - Campaign curator/designer, map contributor
yrex - Map contributor
Special Thanks
ividyon - The initial spark that started off this crazy thing!
83r - Testing/feedback
Rayne - Testing/feedback
Xanious - The idea of checkpoints between the segments; testing/feedback
G4lactic - Suggestions + support
The ISV Clan - For their coop testing sessions
The 227 Team - For developing the awesome 227 patch and helping out with code issues - you guys are unreal!
Additional Notes
This will only work in Unreal patched to 227i/227j, no plans to port to other platforms at present.
The campaign has been tested in both SP and Coop, and we are not aware of any outstanding issues at present, however - due to the technically complex nature of some of the levels - unexpected crashes may occur: save regularly!
More info can be found in the ReadMe file, however I just want to take the chance to say how happy I am that this collaborative event turned out to be such a success - went into this expecting 1 or 2 people to submit content and was overwhelmed to have 10 submissions (albeit one my own!) to stitch together. We might have had a few bumps in the road along the way but what we've ended up with is absolutely something to be proud of - hope you all enjoy playing through!
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Woo! I have to get around to playing this now.
AKA - ( T : S : B ) Ice-Lizard
- Snypa
- OldUnreal Member
- Posts: 5
- Joined: Wed Mar 31, 2010 9:40 am
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
I'mah gonna try it now. Thanks for the new content
-
- Posts: 1
- Joined: Thu Dec 30, 2021 3:22 pm
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Hello. I have a problem starting the campaign. I downloaded the package and transferred the files to the specific folders of the game, as I have done many other times with other campaigns and maps of other users; but as soon as I try to start any map of the campaign, both from explorer and from the game itself, the session crashes and I get this error message:
General Protection Fault!
History: ULinkerLoad :: VerifyImport <- ValidateImports <- ULinkerLoad :: Verify <- ULinkerLoad :: ULinkerLoad <- UObject :: GetPackageLinker <- ULinkerLoad :: VerifyImport <- ValidateImports <- ULinkerLoad :: ULinkerLoad <:: ULinkerLoad <:: ULinkerLoad <:: ULinkerLoad < UObject :: GetPackageLinker <- UObject :: StaticLoadObject <- (Engine.Level None.MyLevel C: \ Unreal \ Maps \ TD-00-Begin.unr) <- VerifyPackages <- UGameEngine :: LoadMap <- LocalMapURL <- UGameEngine: : Browse <- UGameEngine :: Init <- InitEngine
I use the 227i patch for the game, but strangely it doesn't start. Have any of you else had this problem?
Too bad, I was so excited to play a new personalized campaign after a long time and the enthusiasm was immediately burned.
General Protection Fault!
History: ULinkerLoad :: VerifyImport <- ValidateImports <- ULinkerLoad :: Verify <- ULinkerLoad :: ULinkerLoad <- UObject :: GetPackageLinker <- ULinkerLoad :: VerifyImport <- ValidateImports <- ULinkerLoad :: ULinkerLoad <:: ULinkerLoad <:: ULinkerLoad <:: ULinkerLoad < UObject :: GetPackageLinker <- UObject :: StaticLoadObject <- (Engine.Level None.MyLevel C: \ Unreal \ Maps \ TD-00-Begin.unr) <- VerifyPackages <- UGameEngine :: LoadMap <- LocalMapURL <- UGameEngine: : Browse <- UGameEngine :: Init <- InitEngine
I use the 227i patch for the game, but strangely it doesn't start. Have any of you else had this problem?
Too bad, I was so excited to play a new personalized campaign after a long time and the enthusiasm was immediately burned.
- BobIsUnreal
- OldUnreal Member
- Posts: 805
- Joined: Mon Apr 12, 2010 12:34 am
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
any time a player joins a server i am hosting with the map running,
the server will crash with this error.
both are running a version of 227j(24)
Critical: ShouldRepProps
Critical: FActorChannel::ReplicateActor
Critical: ULevel::ServerTickClient
Critical: ULevel::TickNetServer
Critical: UpdateNetServer
Critical: ULevel::Tick
Critical: (Level TD-00-Begin.MyLevel NetMode=NM_ListenServer)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Critical: (ClientCam Pos=(0,0,0) Rot=(0,0,0))
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Log file closed, 01/14/22 03:09:45
the server will crash with this error.
both are running a version of 227j(24)
Critical: ShouldRepProps
Critical: FActorChannel::ReplicateActor
Critical: ULevel::ServerTickClient
Critical: ULevel::TickNetServer
Critical: UpdateNetServer
Critical: ULevel::Tick
Critical: (Level TD-00-Begin.MyLevel NetMode=NM_ListenServer)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Critical: (ClientCam Pos=(0,0,0) Rot=(0,0,0))
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Log file closed, 01/14/22 03:09:45
- Stead-Z
- OldUnreal Member
- Posts: 31
- Joined: Mon Apr 27, 2020 11:46 am
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Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Does this just happen on TD-00-Begin, or the other maps too?
There was a crash on that level found by some users in 227j relating to a texture, however this looks like something else (and aforementioned issue was already fixed by 227 team)
There was a crash on that level found by some users in 227j relating to a texture, however this looks like something else (and aforementioned issue was already fixed by 227 team)
- BobIsUnreal
- OldUnreal Member
- Posts: 805
- Joined: Mon Apr 12, 2010 12:34 am
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
all these crash on join:
TD-00-Begin,
TD-01-Ebd.unr,
TD-02-Pla.unr ,
TD-03-Skywolf.unr
TD-04-Nikosv.unr
TD-05-Semfry.unr
TD-06-Krull0r.unr works
7 works
8 works
9 works
10 works
11 crashes.
- BobIsUnreal
- OldUnreal Member
- Posts: 805
- Joined: Mon Apr 12, 2010 12:34 am
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
I got to to run on a different server setup, however with alot of crashes still.
however i traced down the "problem" to be the gamerules code T3hDescentRules running with the maps ,
this block of the code seemed to be the cause of the server crashes:
however that would result in the game not crashing, but you were stuck as a broken spectator.
i think it due to this:
but at that point i didn't want to keep debuging line by line.
so to get it crash free and playable, I had to totally disable the gamerule call and modify the package.
also deleting all the players inventory ( also at random during play in some maps) is detrimental to gameplay. in my case it interfered with other inventory based,hud objects and listener inventory actors the player carries, and broke gameplay.
however i traced down the "problem" to be the gamerules code T3hDescentRules running with the maps ,
this block of the code seemed to be the cause of the server crashes:
Code: Select all
for (inv = Other.inventory; inv != none; inv = inv2)
{
inv2 = inv.inventory;
inv.destroy();
}
i think it due to this:
Code: Select all
Other.PlayerRestartState = 'PlayerWalking';
so to get it crash free and playable, I had to totally disable the gamerule call and modify the package.
also deleting all the players inventory ( also at random during play in some maps) is detrimental to gameplay. in my case it interfered with other inventory based,hud objects and listener inventory actors the player carries, and broke gameplay.
- Stead-Z
- OldUnreal Member
- Posts: 31
- Joined: Mon Apr 27, 2020 11:46 am
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Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
That "playerwalking" line is only relevant for one of the states in the GameRules actor, said state only being used in one of the levels (TD-05-Semfry) to force the vrikers-style start (which still doesn't work right for some reason anyway)
The inventory removal is necessary for the campaign to be experienced the way it's meant to be played, perhaps in the 1.1 update I'll rewrite the gamerules to remove specific items rather than all inventory instead so it doesn't conflict with server mods...
The inventory removal is necessary for the campaign to be experienced the way it's meant to be played, perhaps in the 1.1 update I'll rewrite the gamerules to remove specific items rather than all inventory instead so it doesn't conflict with server mods...
- Fred
- OldUnreal Member
- Posts: 172
- Joined: Fri Jun 19, 2009 3:12 pm
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Stead-Z,
I installed the game Descent yesterday, and started my first playthrough. Everything worked properly until the game arrived at level 4, when I got the following error:
Failed to enter C:\Unreal\Maps\TD-04-Nikosv.unr: Can't find file for package Sacred.
Just in case, I opened the system console and entered: open TD-04-Nikosv.unr, and got the same error.
I'm playing on 227i, using OpenGL. I tried using D3D9, but got the same error. Also, I'm running Windows 11.
I launched level 5, and it worked. So, the error has only happened on level 4, so far.
What should I do?
Fred
I installed the game Descent yesterday, and started my first playthrough. Everything worked properly until the game arrived at level 4, when I got the following error:
Failed to enter C:\Unreal\Maps\TD-04-Nikosv.unr: Can't find file for package Sacred.
Just in case, I opened the system console and entered: open TD-04-Nikosv.unr, and got the same error.
I'm playing on 227i, using OpenGL. I tried using D3D9, but got the same error. Also, I'm running Windows 11.
I launched level 5, and it worked. So, the error has only happened on level 4, so far.
What should I do?
Fred
- Stead-Z
- OldUnreal Member
- Posts: 31
- Joined: Mon Apr 27, 2020 11:46 am
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Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Aha! Good catch, will ensure that's included in the 1.1 release.
Sacred is a music file from RtNP, which I/we completely missed as being a RtNP-only file apparently - here's a quick link to save you downloading a bunch of things to try and get it: Sacred.umx
Sorry again about that, hope you enjoy the rest of your playthrough and let me know if you come across any more issues!
Sacred is a music file from RtNP, which I/we completely missed as being a RtNP-only file apparently - here's a quick link to save you downloading a bunch of things to try and get it: Sacred.umx
Sorry again about that, hope you enjoy the rest of your playthrough and let me know if you come across any more issues!
- Fred
- OldUnreal Member
- Posts: 172
- Joined: Fri Jun 19, 2009 3:12 pm
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Thanks, Stead-Z, I installed the Sacred music file as you advised, and the Nikosv.unr map launched as designed. So far, so good.
Fred
Fred
- BIr4
- OldUnreal Member
- Posts: 51
- Joined: Sat May 23, 2020 1:42 am
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
TD-03-Skywolf.unr crashed on being. (in UG-227J)
In 227i the map run normal.
- Jules
- OldUnreal Member
- Posts: 9
- Joined: Mon Jun 27, 2022 9:09 am
- Location: Italy
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
I'm getting the exact same problem. Nothing of the sort happens in 227i. It might be worth looking into this, most people who're going to play the mappack from now on will probably all be using the latest patch.
- Stead-Z
- OldUnreal Member
- Posts: 31
- Joined: Mon Apr 27, 2020 11:46 am
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Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
I don't seem to be able to edit the opening post, however I'm very happy to announce that the 1.1 version has been released and can be found on the moddb page!
Huge thanks to Semfry for his diligent work to bring this to fruition along with the help of some of the other collaborators and everyone who brought issues to our attention
Some notes on (minor) issues which persist:
- In 227i certain sounds may not play, or play incorrectly on some maps. Changing sound renderer can help. Using 227j and later should fix this.
- In 227j there can be some unintended enemy infighting on one or two maps, however, it doesn't seem to happen anywhere important.
- On the final map punctuation doesn't show on some messages, and certain subtitles don't show. The credits can also have display bugs, although each image should show for at least a short time. Unfortunately a fix couldn't be found.
Thanks to everyone who has played so far and hopefully this update will help you to relive the experience in an even better way!
Download:
Huge thanks to Semfry for his diligent work to bring this to fruition along with the help of some of the other collaborators and everyone who brought issues to our attention
Some notes on (minor) issues which persist:
- In 227i certain sounds may not play, or play incorrectly on some maps. Changing sound renderer can help. Using 227j and later should fix this.
- In 227j there can be some unintended enemy infighting on one or two maps, however, it doesn't seem to happen anywhere important.
- On the final map punctuation doesn't show on some messages, and certain subtitles don't show. The credits can also have display bugs, although each image should show for at least a short time. Unfortunately a fix couldn't be found.
Thanks to everyone who has played so far and hopefully this update will help you to relive the experience in an even better way!
Download:
- BIr4
- OldUnreal Member
- Posts: 51
- Joined: Sat May 23, 2020 1:42 am
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Thank's alot. Problem solved.
...Nice project.
...Nice project.