Download main files from here: https://www.oldunreal.com/mods/infiltra ... tion280.7z
Download source files from here: https://www.oldunreal.com/mods/infiltra ... 280Src.rar
Changelist:
- Infiltration weapons no longer rely on infiltration game mode for some features to work (like options for reloading, firing modes).
- Weapons are slightly better network optimized.
- Added decals and emitter effects for some weapons (including tracerts for shotgun and pistol).
- Fixed some of the bot AI to work better with the weapons and on the game modes.
- Updated scoreboard to render bigger fonts on larger screen resolutions.
- Implemented name colouring menu from Infiltration CheatDetector.
- Added option to disable BehindView (INFIL_StandoffGame.bAllowBehindview).
- Added option to carry only one primary, secondary and grenades at the time for more tactical oriented gameplay (INFIL_Weapon.bCarryOneWeapon).
- Added so that the deselected weapon can be seen on your back in third person mode (only works if bCarryOneWeapon is enabled).
- Changed flashbang to confuse bots rather than making them frozen for some time.
- Fixed various small glitches in Standoff gamemode (including fixed support for up to 4 maxteams).
- Fixed several small script warnings.
- Added UWindow main menu for the UnrealMenu console users.
- Altered player spectating mode to make no breathing/splashing sounds when entering or leaving water. Also right clicking while spectating a player changes your camera position to the current view target.
- Made map reset on new round in Standoff game (that includes resetting movers to original position, dropped weapons disappear, kill of projectiles etc).
- Changed deathmessages show names in colors of which team you are in.
- Changed login menu to have option to join spectators.
- Changed all players respawn all at once in new round on Standoff game.
- Fixed scoreboard display for round number on Standoff game.
- Fixed team killing scoring on Standoff game.
- Fixed UMenu settings menu for friendly fire scaling.
- Added option to use different skin package on Standoff mode (INFIL_StandoffGame.SkinPackageName) as-well preventing players from switching skin in that game mode.
- Added option for round time limit on Standoff (INFIL_StandoffGame.RoundTimeLimit).
- Added suicide time limit to prevent griefing.
- Made Claymore/ProxMines self destruct when they block movers.
- Added option for score recovery (INFIL_StandoffGame.bDoRecoverScores).
- Added option for top-5 score listing (INFIL_StandoffGame.bTrackMapHighScores).
- Fixed animation script warning when dropping weapons.
- Fixed some bug where endgame fanfare sound was looping on Standoff game.
- Changed so bots try to balance teams in new rounds on Standoff game.
- Changed "one weapon per player" mode disallow player from picking up ammo for weapons they don't carry.
- Fixed an aiming glitch with the bazooka.
- Changed StandoffGame to use the INF maplist.
- Added option to disable skip level voting (INFIL_StandoffGame.bAllowInfSkipVote).
- Disallowed grenades/rockets from being used while intermission is in progress to avoid potential spawnkilling.
- Added remaining time and goal win rounds info to scoreboard.
- Altered startup intermission to be replaced with "Pratice round" where players can freely respawn and kill each other, when real round begins all players lose their gained weapons/score (INFIL_StandoffGame.PraticeRoundTime is the length of the pratice round).
- Disallowed to skip to next map upon end-game when pressing fire or jump to avoid skipping mapvotes.
- Fixed a minor bug where players become invisible upon end-game.
- Added option to force real-time crouching where players collision size is actually reduced (INFIL_StandoffGame.bUseRealCrouching).
- Altered the balancing a bit with the MP5 (however you can undo this balancing 'fix' with setting INFIL_Weapon.bUseOriginalBalancing = true).
- Original Infiltration authors.
- Casey for cleaning up weapon code to depend less on INFIL_Player.
- Smirftch for testing, adding decals, cleaned unused variables and exported the scripts and contents from original Infiltration package.
- Hurrikan for pointing out various bugs and flaws.
- Rest was done by me.