hi
How i can use infiltration weps on singleplayer ?
On serpentine i can use the serpentine coop gametype
but on infiltration there's only :
infiltration.INFIL_Standoffgame
infiltration.INFIL_Gameinfo
infiltration.INFIL_Deathmatch
i mean that all unreal items are replaced with the infiltration items
its for singleplayer
:-/
sorry for my english
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Infiltration singleplayer weapons
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Infiltration singleplayer weapons
Last edited by niels on Wed Jul 04, 2012 1:46 pm, edited 1 time in total.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Infiltration singleplayer weapons
That's because Infil breaks if you try to use any weapons outside it's core gamemodes. Get this much better updated version instead (227 only): http://www.oldunreal.com/cgi-bin/yabb2/ ... 1316269935
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Re: Infiltration singleplayer weapons
this is not fixing my problem i still see :
infiltration.INFIL_Standoffgame
infiltration.INFIL_Gameinfo
infiltration.INFIL_Deathmatch
infiltration.INFIL_Standoffgame
infiltration.INFIL_Gameinfo
infiltration.INFIL_Deathmatch
- -Hurrikan-
- OldUnreal Member
- Posts: 69
- Joined: Fri Jan 27, 2006 11:47 am
Re: Infiltration singleplayer weapons
Start UnrealShare.CoopGame and summon infil_replacer at every map start.
But it won't replace items which will be dropped by monsters I think.
Code: Select all
summon infiltration.infil_replacer
- mcfarrel
- OldUnreal Member
- Posts: 37
- Joined: Wed Jun 08, 2005 7:21 am
Re: Infiltration singleplayer weapons
Hurrikan: Depends on the code of nfil_replacer. Items dropped by monsters are not hardcoded (as far as I know) but uses apropriate slot of objectproperties that defines what have to be droped (summoned)
So if the script was mentioned for unreal and ints monsters it should do the trick. Otherway You might expand the code to be able to do so...
So if the script was mentioned for unreal and ints monsters it should do the trick. Otherway You might expand the code to be able to do so...