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Infiltration singleplayer weapons

Anything related to the Infiltration-Mod
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niels
OldUnreal Member
Posts: 97
Joined: Wed Feb 25, 2009 2:04 pm

Infiltration singleplayer weapons

Post by niels »

hi

How i can use infiltration weps on singleplayer ?
On serpentine i can use the serpentine coop gametype
but on infiltration there's only :

infiltration.INFIL_Standoffgame
infiltration.INFIL_Gameinfo
infiltration.INFIL_Deathmatch

i mean that all unreal items are replaced with the infiltration items

its for singleplayer

:-/

sorry for my english  :-X
Last edited by niels on Wed Jul 04, 2012 1:46 pm, edited 1 time in total.
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Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: Infiltration singleplayer weapons

Post by Gizzy »

That's because Infil breaks if you try to use any weapons outside it's core gamemodes. Get this much better updated version instead (227 only): http://www.oldunreal.com/cgi-bin/yabb2/ ... 1316269935
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niels
OldUnreal Member
Posts: 97
Joined: Wed Feb 25, 2009 2:04 pm

Re: Infiltration singleplayer weapons

Post by niels »

this is not fixing my problem i still see :
infiltration.INFIL_Standoffgame
infiltration.INFIL_Gameinfo
infiltration.INFIL_Deathmatch

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-Hurrikan-
OldUnreal Member
Posts: 69
Joined: Fri Jan 27, 2006 11:47 am

Re: Infiltration singleplayer weapons

Post by -Hurrikan- »

Start UnrealShare.CoopGame and summon infil_replacer at every map start.

Code: Select all

summon infiltration.infil_replacer
But it won't replace items which will be dropped by monsters I think.
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mcfarrel
OldUnreal Member
Posts: 37
Joined: Wed Jun 08, 2005 7:21 am

Re: Infiltration singleplayer weapons

Post by mcfarrel »

Hurrikan: Depends on the code of nfil_replacer. Items dropped by monsters are not hardcoded (as far as I know) but uses apropriate slot of objectproperties that defines what have to be droped (summoned)

So if the script was mentioned for unreal and ints monsters it should do the trick. Otherway You might expand the code to be able to do so...
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