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i cant replace weapons on RealCTFC

Anything related to the Real-CTF-Mod
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neomanji
Posts: 1
Joined: Sat Feb 13, 2021 12:52 am

i cant replace weapons on RealCTFC

Post by neomanji »

Hi to everyone

I created a Multi game server, which still needs to solve some issues, as in RealCTFC, i replace Unreal weapons by the CSWeapons227, the problem is that the only thing to replace is the ammunition of the weapons of CSWeapons227, but the weapons are not replace, for that job I'm using the WeaponSwap mutator, the strangest thing is that it works in other game types like UTeamFix, TeamDarkMatch.TeamDarkMatch wich im using in my server, ah important information; I am using VotingHandler, I created my server in Unreal version Classic 227i.
Someone can help me?? i alredy add the necessary on packages,wirite correctly,i add the mutators correctly as well,i did everthing what was on my range,but with no sucess,where is what i found on unreal server log:

ScriptLog: Map Warning: UnrealShare.ASMD not found
ScriptLog: Map Warning: UnrealShare.AutoMag not found
ScriptLog: Map Warning: UnrealShare.Eightball not found
ScriptLog: Map Warning: UnrealShare.Stinger not found
ScriptLog: Map Warning: UnrealI.FlakCannon not found
ScriptLog: Map Warning: UnrealI.GESBioRifle not found
ScriptLog: Map Warning: UnrealI.Minigun not found
ScriptLog: Map Warning: UnrealI.Razorjack not found
ScriptLog: Map Warning: UnrealI.Rifle not found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_M16 found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_M16 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.M4A1 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.XM1014 found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_M16 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.AK47 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.XM1014 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.XM1014 found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_Robar found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_Robar found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.XM1014 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.AK47 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.M4A1 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.XM1014 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.AK47 found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_M16 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.M4A1 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.AK47 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.AK47 found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_M9 found
ScriptLog: Map Warning: invalid Weapon Infiltration.INFIL_M16 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.Mac10 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.AK47 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.XM1014 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.AK47 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.MP5 found
ScriptLog: Map Warning: invalid Weapon CSWeapons227.MP5 found
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: i cant replace weapons on RealCTFC

Post by []KAOS[]Casey »

RealCTF is probably doing it's own weapon replacement, so you'd have to replace their weapons with yours. use the console command obj list class=weapon to see what weapon classes are being used.
User avatar
TCP_Wolf
Administrator
Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm
Contact:

Re: i cant replace weapons on RealCTFC

Post by TCP_Wolf »

Correct!

RealCTF uses its own weapon subclasses, because RealCTF has artifact pickups that modify weapon behavior, for example, double damage, faster firing etc...

If you want to replace the RealCTF weapons you'll need to go through the RealCTF package and find those class names to replace them -BUT- that will disable all RealCTF specific functionality of those weapons. Not a big issue in normal game types, but "Creeper" matches etc. will be completely defunct with replaced weapons.

It works fine for standard and non standard game types as those you listed, as they use the regular weapon classes - although I kinda wonder why it works with UTF, as that one too has its own weapons for MonsterMash pickups, bug fixes, clips, and some other things that never made it into original Unreal...
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