Not requests, just ideas from observations recently.
1, Keeping an 'undo' list in the script editor so repeated presses of 'Ctrl + z' can undo more than one operation.
2, Adding a 'Save Increment' button / option e.g. LevelName.unr --> LevelName_1.unr --> LevelName_2.unr etc.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Quality of life editor ideas.
- ExpEM
- OldUnreal Member
- Posts: 72
- Joined: Sun Jan 20, 2013 4:10 am
Quality of life editor ideas.
-Finding new ways to break the engine since 1872.
- Hellkeeper
- Global Moderator
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Re: Quality of life editor ideas.
First one is a nice idea.
Second one... Isn't that what autoX.unr files are for?
Second one... Isn't that what autoX.unr files are for?
You must construct additional pylons.
- Alien3674
- OldUnreal Member
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- Joined: Thu Aug 10, 2017 11:06 pm
- Location: Russia
Re: Quality of life editor ideas.
1. Add support and customization of hotkeys for switching the view of projections (or as in 3ds Max).
2. Add the ability to work with geometry as in the Unreal Tournament editor 3. Add / remove vertices and faces, the functionality is almost the same as in a regular 3d package.
2. Add the ability to work with geometry as in the Unreal Tournament editor 3. Add / remove vertices and faces, the functionality is almost the same as in a regular 3d package.
- ividyon
- OldUnreal Member
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- Joined: Thu Mar 24, 2005 11:11 am
Re: Quality of life editor ideas.
Where is that screenshot from? 227 editor should be as feature complete as UEd2. Your screenshot looks like a custom plugin (which I'm interested in, actually!)
- Alien3674
- OldUnreal Member
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- Location: Russia