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Quality of life editor ideas.

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ExpEM
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Joined: Sun Jan 20, 2013 4:10 am

Quality of life editor ideas.

Post by ExpEM »

Not requests, just ideas from observations recently.

1, Keeping an 'undo' list in the script editor so repeated presses of 'Ctrl + z' can undo more than one operation.

2, Adding a 'Save Increment' button / option e.g. LevelName.unr --> LevelName_1.unr --> LevelName_2.unr etc.
-Finding new ways to break the engine since 1872.
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Hellkeeper
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Re: Quality of life editor ideas.

Post by Hellkeeper »

First one is a nice idea.
Second one... Isn't that what autoX.unr files are for?
You must construct additional pylons.
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Alien3674
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Re: Quality of life editor ideas.

Post by Alien3674 »

1. Add support and customization of hotkeys for switching the view of projections (or as in 3ds Max).
2. Add the ability to work with geometry as in the Unreal Tournament editor 3. Add / remove vertices and faces, the functionality is almost the same as in a regular 3d package.
Image
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ividyon
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Re: Quality of life editor ideas.

Post by ividyon »

Alien3674 wrote: Fri Dec 25, 2020 9:03 pm 2. Add the ability to work with geometry as in the Unreal Tournament editor 3. Add / remove vertices and faces, the functionality is almost the same as in a regular 3d package.
Image
Where is that screenshot from? 227 editor should be as feature complete as UEd2. Your screenshot looks like a custom plugin (which I'm interested in, actually!)
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Alien3674
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Re: Quality of life editor ideas.

Post by Alien3674 »

ividyon wrote: Mon Mar 15, 2021 12:35 pm
Alien3674 wrote: Fri Dec 25, 2020 9:03 pm 2. Add the ability to work with geometry as in the Unreal Tournament editor 3. Add / remove vertices and faces, the functionality is almost the same as in a regular 3d package.
Image
Where is that screenshot from? 227 editor should be as feature complete as UEd2. Your screenshot looks like a custom plugin (which I'm interested in, actually!)
Screenshot from Unreal Tournament 3 editor.
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