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UnrealED Suggestion. Replaced actors keep properties.

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Krull0r
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Joined: Sun Jul 01, 2007 4:07 pm

UnrealED Suggestion. Replaced actors keep properties.

Post by Krull0r »

Hello

I have a suggestion for the editor.

UnrealEd allows us to replace actors with others. But if a actor gets replaced, for example a pawn, the difficulty settings and orders need to be changed again.

It would be nice if the replaced actor keep the properties of the old actor.


Such a feature would improve the workflow.
Last edited by Krull0r on Thu Dec 12, 2019 1:05 pm, edited 1 time in total.
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.:..:
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Re: UnrealED Suggestion. Replaced actors keep properties.

Post by .:..: »

Done.
Added right click option: Replace with XXX (keep properties)
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Krull0r
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Re: UnrealED Suggestion. Replaced actors keep properties.

Post by Krull0r »

Done.
Added right click option: Replace with XXX (keep properties)
Thank you ;)
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Feralidragon
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Re: UnrealED Suggestion. Replaced actors keep properties.

Post by Feralidragon »

I would like to propose an addendum to this suggestion.

Since the useful purpose of this would be to keep only what the mapper actually changed to not set up again, it would be best that this functionality only copied the properties that differed from their default value.

This is because, if you want to replace something like a pawn (the given example), it's likely that you want to replace a pawn class by a different class, and with each class having different values for the same properties, the new pawn may end up being completely broken at worst if the properties are simply copied over without any regard on which properties were actually changed by the mapper in the original actors.

For example: if you replace a squid by a skaarj (for some reason), their physical properties (physics, collision, etc) should be kept like they originally were, and only the properties the mapper changed (most likely such as orders, tags, etc) being copied over.
Last edited by Feralidragon on Fri Dec 13, 2019 12:23 pm, edited 1 time in total.
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.:..:
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Re: UnrealED Suggestion. Replaced actors keep properties.

Post by .:..: »

Since the useful purpose of this would be to keep only what the mapper actually changed to not set up again, it would be best that this functionality only copied the properties that differed from their default value.
That is exactly what I did. Well internally it does same as copy actor to clipboard, replace Class type with text editor and paste actor with the new class type.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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